also the more likely the fanbase will complain about games journalists and walking simulators like they're trapped in 2012. gamer opinion hot take bottom text
also the more likely the fanbase will complain about games journalists and walking simulators like they're trapped in 2012. gamer opinion hot take bottom text
I think this sort of thing seriously chills out the longer a game has been around, or there are some other factors here. I don't believe the Ghosts 'n Goblins fanbase is particularly toxic. There's also Touhou, Ikaruga, and that odd game Pathologic. Notoriously difficult/bullshit games and I've always found their fans pretty chill (I'm biased here because I'm all of these)
Is pathologic that difficult? I've only played 2 but I just listened to what the devs were trying to get me to do and I never really had any issues with supplies.
The first one is notoriously uncompromising and will allow the player to get stuck. Lack of supplies, strict time limits, oddly translated dialogue, and roving pockets of plague gas can all completely ruin your entire playthrough, forcing you to load an earlier save or just die. Also a lot of characters will outright lie to you, sending you off on wild goose chases you'd only know about if you chanced your way into seeing through their lies or you've played the game before. Since you'll barely have time to spare, you sometimes can't afford to assume someone's lying to you.
2 is much more relaxed from what I've played. Much smoother experience really. Pathologic 1's difficulty is more rooted in clunkinesss, poor translations, and frequent save scumming.