I mean the LoZ games are carried in large part by being games, i.e., the playing is what makes it fun. Sure they're charming but it's not like any of them have anything like a gripping story.
You translate that into a movie you got two options: some bog standard save the princess movie that sucks ass because it's boring, and makes the video game fans mad, or alternatively you just go for broke, take the aesthetics and lore and shit and write an interesting story around that makes for a good movie, but then it's nothing like Zelda and the video game fans get mad.
The best Zelda games leave the details intentionally vague so that the player can fill them in based on the weird side quests and cryptic hints to the past woven into the environments. I'm sure someone could find a creative way to capture the emotional journey on film but I am equally sure it will not happen.
same thing with souls games really, the story is minimalist not only as a stylistic choice, but also to keep the actual ludonarrative front and center. link is really whatever you want him to be and does whatever you want him to do.
There's more than enough story beats and world elements in Zelda to make a full length feature film. If you can make a movie out of Tomb Raider or Mortal Combat, you can absolutely do a full 90+ minutes telling a compelling story about Zelda/Link.
You're not going to want to do a movie that involves 60-hours of moving puzzle blocks inside themed temples. But the game is a lot more than just high fantasy themed candy crush.
They all have perfectly serviceable stories, they're not bad, they're just not gripping - they don't need to be. It's fine, it gives you a goal, you get some emotional attachment, there's cool little side-stories but none of that would carry a movie - it doesn't have to.
If you can make a movie out of Tomb Raider
They're all incredibly mid because they're just action flicks except Lara Croft. If they didn't have the brand name attached no one would remember them at this point, and much for the same reason: nobody played the Tomb Raiders that came out up until the movies for the story, what makes those games cool is actually playing them.
They're all incredibly mid because they're just action flicks except Lara Croft.
I guess I don't consider action flicks inherently mid.
If they didn't have the brand name attached no one would remember them at this point
Silent Hill was amazing, but I doubt you'll see it listed as a "top horror movie". The Resident Evil franchise had enough momentum to generate six films in the franchise and a fair amount of parody. And Ready Player One is certainly memorable, if only because of the sheer volume of nostalgia packed into 90 minutes.
With a good screenwriter and director, Zelda will do fine. Hell, even the Mario movie was good enough as movies go, simply because of the Jack Black Bowser scenes carrying the show.
You could make a movie out of Majora's Mask. Strong visuals, re-occurring set peices and locations, and a Groundhog's day plot where you can explore what happens with the little stories Likn does/doesn't save cus he needs to prioritize the moon
Yeah but at that point it's not a Legend of Zelda game adaptation, it's a movie set in the LoZ-Verse. Which is fine, god enoughs the whole thing is strong enough, but you still end at "Showing Blue" as critized above
I mean the LoZ games are carried in large part by being games, i.e., the playing is what makes it fun. Sure they're charming but it's not like any of them have anything like a gripping story.
You translate that into a movie you got two options: some bog standard save the princess movie that sucks ass because it's boring, and makes the video game fans mad, or alternatively you just go for broke, take the aesthetics and lore and shit and write an interesting story around that makes for a good movie, but then it's nothing like Zelda and the video game fans get mad.
It's a fools errand, honestly.
The best Zelda games leave the details intentionally vague so that the player can fill them in based on the weird side quests and cryptic hints to the past woven into the environments. I'm sure someone could find a creative way to capture the emotional journey on film but I am equally sure it will not happen.
Memento but with Link as main character.
same thing with souls games really, the story is minimalist not only as a stylistic choice, but also to keep the actual ludonarrative front and center. link is really whatever you want him to be and does whatever you want him to do.
I'm sorry, what's up? That hasn't been true since at least Ocarina of Time.
Hell, there have been numerous fan shorts
The Blood Moon
Terrible Fate
The Studio Ghubi style teasier done by the same folks that did the Downfall Alt-History Arc
There's more than enough story beats and world elements in Zelda to make a full length feature film. If you can make a movie out of Tomb Raider or Mortal Combat, you can absolutely do a full 90+ minutes telling a compelling story about Zelda/Link.
You're not going to want to do a movie that involves 60-hours of moving puzzle blocks inside themed temples. But the game is a lot more than just high fantasy themed candy crush.
They all have perfectly serviceable stories, they're not bad, they're just not gripping - they don't need to be. It's fine, it gives you a goal, you get some emotional attachment, there's cool little side-stories but none of that would carry a movie - it doesn't have to.
They're all incredibly mid because they're just action flicks except Lara Croft. If they didn't have the brand name attached no one would remember them at this point, and much for the same reason: nobody played the Tomb Raiders that came out up until the movies for the story, what makes those games cool is actually playing them.
I guess I don't consider action flicks inherently mid.
Silent Hill was amazing, but I doubt you'll see it listed as a "top horror movie". The Resident Evil franchise had enough momentum to generate six films in the franchise and a fair amount of parody. And Ready Player One is certainly memorable, if only because of the sheer volume of nostalgia packed into 90 minutes.
With a good screenwriter and director, Zelda will do fine. Hell, even the Mario movie was good enough as movies go, simply because of the Jack Black Bowser scenes carrying the show.
Sorry sweaty, Jack Black is![idf-cool idf-cool](https://hexbear.net/pictrs/image/ae8a4537-fcc2-49c5-8006-5caf70e64c1d.png)
You could make a movie out of Majora's Mask. Strong visuals, re-occurring set peices and locations, and a Groundhog's day plot where you can explore what happens with the little stories Likn does/doesn't save cus he needs to prioritize the moon
Yeah but at that point it's not a Legend of Zelda game adaptation, it's a movie set in the LoZ-Verse. Which is fine, god enoughs the whole thing is strong enough, but you still end at "Showing Blue" as critized above
Option 3: they become woke and make Zelda a girl