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They don't specifically "remove" leaders, almost every leader is changed with each iteration. Same with the playable civs.
wait they had lenin in earlier civ games? I know they had stalin and mao but lenin?
yeah no wonder you think it's boring you've only got a +3 industrial zone lmao I'd think it was boring if I sucked that hard at it too
put a fuckin lumber mill on that woods tile and build some more fuckin farms you pleb your city's at the housing cap
and turn the fuckin icon yields and yield ribbons on jesus
And don't get me started how you built a fuckin meme wonder instead of running campus research grants holy shit you could be like two techs higher at this point from that alone
Hold up now you can talk shit about civs 5 and 6 but 3 was some good shit
I have the weirdest love/hate relationship with civ, like on one hand, I had fun playing singleplayer, but I couldn't help but think the whole time it would be so much better in multiplayer
But when I play it in multiplayer, the lack of like instant turns whenever I'm done and/or constant turn timers for hours on end either makes the game so freakin boring I end up tuning out, or so freakin stressful it ruins it a bit
unironically the most fun I had with the series was playing that simplified Xbox 360 version Civilization Revolution, just because the minimalism of the game made turns not take forever without requiring the breakneck turn timer pacing
what I'm trying to say is that I want a Sins of a Solar Empire 4x/RTS hybrid game but for a civ-style game rather than a space-style game
and its gotta have cool trains
Civ and Darksouls are my 2 favorite game series, you can like both ☹️
Is this Civ? I love strategy games but I tried playing IV and I just couldn't get into it, I thought it was really tedious that it was taking me 20 turns just to build one worker because I didn't have enough production resource or whatever.
A better and cooler strategy game I've played recently is Oriental Empires. It's a Civ clone set in ancient China, but with Total War style battles and settlement management. A really cool thing about that game is that class warfare and peasant rebellions play a huge role in the gameplay.
Peasant unrest is modeled separately from noble unrest, and if you order to many building projects or your cities suffer from famine your peasants will revolt and declare war on you. There are three different types of units in the game: peasant militias, noble militias, and professional soldiers, and only the nobles and professional soldiers are effective in combating unrest because peasant militias don't affect unrest when garrisoned and if you try to suppress a revolt with them they will defect.
The bad thing about this is that since you play as the ruler this means you spend a lot of your time killing peasants, but it's nice to see class conflict actually represented in a strategy game instead of your workers being mindless automatons like in Civ or Age of Empires, or civil unrest just being background noise that you have to deal with like in Total War.
Idk about Civ IV, but Civ V with all the DLC stuff is very good. Civ VI is fine but not as good as V imo.
Over thing I learned about the Civ games is that every iteration is headed by a different creative lead while loosely following a formula. I think I heard this from an interview with Steve Gaynor or one he did with Sid Meier.
I think this sort of thing would be neat with movies (and other stuff) and I thought the new Jumanji movies might do something like this until I watched the second one. It's kinda like song covers.