Mine is when 85% of a horror game's voice lines are the protagonist going SHIT or FUCK slightly under their breath every time something mildly spooky or intimidating happens, or when they discover some new obstacle
Mine is when 85% of a horror game's voice lines are the protagonist going SHIT or FUCK slightly under their breath every time something mildly spooky or intimidating happens, or when they discover some new obstacle
Bethesda's weird obsession with random NPCs delivering expository dialogue, usually about themselves, whenever they get too close to you. In Skyrim and Fallout 4 this is extra bad since time isn't frozen when you're in the crafting stations, so if an NPC wanders enough to one while you're there they stand there running through 2 or 3 lines nonstop, one of which is usually them saying something to the effect of "I'm busy, leave me alone"
You don't wander around loudly stating expository information?
I see someone walking in my direction on the sidewalk and when I get within 10 feet I come to a complete stop then turn to face them. I say "Most people think Jim from HR deserves that promotion more than me, but Mr. Stevens knows I'd be a better manager than Jim" as they continue to walk away not even looking at me, while I turn to constantly be looking at them. After five seconds of standing there in silence I do an exaggerated turn and continue walking. I bump into a discarded soda bottle and the physics break, I get flung 400 feet into the air but luckily when I fall back down I don't die because I'm invincible, since the other person has a quest they can do where they get told to kill me.
Truly a moment of sonder