I've finally cleaned up enough space on my 250GB SSD to download BG3. I've tried Divinity 2 before, but bounced off it for some reason. Still, people are raving about this one and I think Illithids are cool, so I decided to give it a try.
Still there are so many options. Generally I like X-com, so which classes are interesting mechanically from the "tactical" perspective? Also there are backgrounds of some sort. Which of them make the game more fun and which are the opposite?
Honesty not sure how to approach this big-ass game...
The best way to have fun is to do what you want and ignore what chodes on the internet tell you is fun.
i have no idea what's available in bg3 so I'll just suggest my go-to when I want to have raw fun in D&D: blasting sorcerer
Human Paladin baby 👉 😎 👉, it's time to smite evil and make flash moral judgements about desperate people in bad situations without care for context or the sanctity of life.
I have played through the game exactly once and went Talos cleric. Having a big shield and still throwing lightning around was pretty enjoyable. I wouldn't say spellcasters are stronger, but having lots of options is fun.
In my experience the game isn't that difficult even on hard since they throw a ton of food at you and you can long rest whenever you like.Very much enjoyed playing a necromancer wizard - did install a mod to remove the party & summon limit though
if you want a Tav that isn't a blank slate, go with Dark Urge background; it is edgy but the story is interwoven with the rest of the game's narrative vs a normal default Tav just kinda standing there smiling.
Pick whatever race/class combo seems cool; Wizards have access to a lot of different types of magic so they come with a high level of complexity, but other classes like Way of Shadows Monk can be OP as shit if you abuse stealth and teleport mechanics.
Dialog is a bit more impactful so make sure you're saying what you wanna say because you might not be able to take it back. There are a lot of ways through the plot.
But yeah pretty much just do what clayh said.
so which classes are interesting mechanically from the "tactical" perspective?
If it's anything like regular 5e, Artificer, Wizard, end of list. From the Divinity games, Larian are better on environmental combat than specifically tactical.
artificer isn't in the game unfortunately, but you can mod it in on PC
i dunno? there are some mods to add in spells that 5e has but the game doesn't, same with races, and others to let you have all companions at once in a party and other shit. i didn't really fuck with mods though.
Martial classes were consistently strong at launch. Githyankis get multiple good items and one origin character gets a few unique things. Most casters get utility spells.
'Roided-out Tavern Brawler gnome monk is more fun than it deserves to be. It's tiny, it's angry, and it's going to beat you to death with its bare fists.
Sorcerer/Warlock built around Eldritch Blast spam is hilarious, and the itemization choices take it to absurd levels.
Tempest Cleric is like sticking your tongue on the terminals of a 9 volt battery, but you're doing it to everyone else instead of yourself, and it's really more of a high-cranking-amps car battery.
It's also hard to go wrong with College of Swords bard, especially if you play in multiplayer.
Oath of Vengeance paladin (especially multiclassed with a few levels in warlock) is fun in the "Hulk smash" sense, but you'll need to long rest a lot. A LOT. It's honestly kind of irritating in multiplayer.