It seems to be about 50/50 which one a given game has it defaulted to.

Bonus question: hold or toggle?

spoiler

Ctrl + hold is obviously the superior choice

  • Weebus [comrade/them]
    ·
    3 years ago

    More highly mobile action-oriented games like Overwatch and TF2 are hold control, slower more deliberate, realistic games like Rising Storm and Post Scriptum are C and toggle.

    • Downanotherday [he/him]
      ·
      3 years ago

      Tf2 rocket jumping has made my brain permanently think of the control key as the crouch key.

      • culpritus [any]
        ·
        3 years ago

        HL1 long jump module required to finish the game meant you need to be able to press crouch and jump in quick succession, and bunnyhop physics relied on it in engines that supported it usually