• DeathToBritain [she/her,they/them]
    ·
    3 years ago

    the boomers are extremely xenophobic and armed to the fucking teeth. they are far too dangerous to be left with all those guns at the least

    • GoroAkechi [he/him]
      ·
      3 years ago

      While true, they are also adept mechanics. Their repair of a Superfortress is admirable. Harnessing the power of the Boomers would benefit your own faction. Remember that they are running low on munitions. That can be very important for negotiations with them.

      • DeathToBritain [she/her,they/them]
        ·
        3 years ago

        I don't think the Boomers should be shot, but regardless of who wins the second battle of Hoover dam and how, the Boomers are going to be a huge issue if they ever decide to leave that compound to get more resources. I would absolutely find ways to integrate them, but you have got to take their artillery and rocket launchers off of them at a minimum

        • GoroAkechi [he/him]
          ·
          3 years ago

          That is true. A proper integration is important. But still, I doubt you could find many munitions experts as skilled as them. What would be important is removing the isolationist legacy of the boomers, and convincing them that they were all bred in a vault that encouraged this very behavior (34, if I am correct.) don’t some of the endings show that they end up trading with outside sources?

          • DeathToBritain [she/her,they/them]
            ·
            3 years ago

            so like if you do a bunch of quests around the camp you convince Pearl and the other key leaders of the boomers that opening up is not a bad idea. but they're still extremely xenophobic, they just no longer literally shoot anybody on sight with high powered explosives