• simple@lemm.ee
    ·
    1 year ago

    The problem with Starfield is that most of the problems aren't fixable. Sure, they can incrementally fix it, but no amount of patches will fix a loading screen inbetween every door, the lack of exploration, the awfully mediocre dialogue and boring roleplaying...

    I say this as a general fan of the game by the way, but I just don't see it being relevant for more than a year.

    • LoamImprovement@ttrpg.network
      ·
      1 year ago

      The thing I hate about this game, one of the biggest fundamental differences between it and any other BGS title is that it isn't compelling to go explore a planet that has copies of the content on all the other planets, and astoundingly little at that, the same way it is to just pick a direction in Skyrim or Fallout and walk, and end up stumbling on some shit going down in a cave or abandoned building just off the beaten path. Even if you remove the loading screens and add vehicles on planets to minimize the amount of time between engaging set pieces, it's still the same abandoned factory populated with the same pirates guarding the same generic fetch quest objective. It is such an aggressive, unrewarding waste of time with so few redeeming qualities that I'm a little shocked anyone at Bethesda thought this should merit any amount of hard-earned money, let alone seventy fucking dollars. Didn't they know? Didn't they know?

      • Bloobish [comrade/them]
        ·
        edit-2
        1 year ago

        It really feels like Bethesda forgot that what made up for their chit story writing with later titles is that at least they had unique little set pieces one could explore in Elder Scrolls or Fallout games. Starfield however turns that into bland repeats of endless bland outposts with very little uniqueness about them with an extremely mid scifi design asthetic.

    • M500@lemmy.ml
      ·
      1 year ago

      Skyrim is great because of the exploration. I’ve not played Star field because the system requirements are too high anyway.

  • Quicky@lemm.ee
    ·
    1 year ago

    12 years!? Pure fantasy.

    I played Cyberpunk for the first time properly recently, having waited for enough patches to make it worthwhile and what hit me the most after playing Starfield is the quality of conversation. NPCs you talk to emulate real people - they walk around, show emotion, interact with the environment etc. In Starfield, every conversation is a fixed camera POV of you staring directly at the character’s face. It’s so awkward, not at all realistic, unbelievably dated, and I can’t understand why Bethesda continue to make that design choice when there have been countless better implementations over the years.

    • delitomatoes@lemm.ee
      ·
      1 year ago

      Haven't played cyberpunk, but the dialog animations in Witcher 3 were down right cinematic, there were wide shots, people pacing back and forth, unique animations.

      Mostly for the main quests, but it wasn't camera reverse camera for NPCs as well

    • MrGooglyPants@lemm.ee
      ·
      1 year ago

      Me and my SO recently picked up fallout 76 to play together (thanks steam sales) and it honestly felt like fo76 NPC interactions were better than starfield NPC interactions 😂 insane how hard they dropped the ball there. It completely kills the game for me.

    • JDubbleu@programming.dev
      ·
      1 year ago

      I don't even think that's necessarily the issue as The Outer Worlds took this approach and the game was fantastic, albeit a bit short. I think it just stands out in addition to the rest of the game being bland.

  • Hossenfeffer@feddit.uk
    ·
    1 year ago

    I've said it before. The real problem with Starfield - compared to TES or Fallout - is it's bland SF.

    TES is not just vanilla fantasy world, it has its own lore and most importantly its own character, its own feel. Fallout is the daddy of post-apocalyptic worlds and has personality in spades.

    But Starfield, so far, is just... a bit meh, it has no beating heart, no joie de vivre no unique identity.