Everything is designed to reward winners. The toxic "participation trophy" boomer rhetoric was immediately incorporated by gamers. Achievements and stuff are also made to require time and/or money but rarely actual skill, again because companies wanted to make you spend as much time as possible.
Jim(Jimquisition on YT) talks about this really well, when the live service trend started it was behind the idea that every company lives in a fantasy world where a person can only dedicate their life to THEIR "live service" because companies don't want some of the money but ALL of the money.
Gone are the days of companies being satisfied with selling you a $60 box and being happy about it, capitalism functions to maximize profits and once you have a taste of a successful live service(first and second gen MMOs like WoW) everyone wants the same.
Now when you look at the overall history of games and cheating I think it also has a lot to do with our modern culture that only praises "success" and not "effort". Like a child is mostly praised for a good test result not for however many hours they may have spent studying.
Same thing for adults as you probably know most people would agree life according to our society is about happiness and success,the catch is it is fine to be successful and unhappy but you must not be happy but unsuccessful.
So when people want to look at themselves to have something to feel "good" and happy about, that almost certainly will involve some sort of success which means cheating(because we lack time/money/skill). Again when it comes to games they are made to enforce this idea that success means winner/some sort of trophy/achievement and those are the only things that should make you happy.
The competitive pro gamer culture/twitch culture is exactly about that, being good is what matters and you'd be surprised how much hate you get if you play games just for "fun".
The people that make the tools are just puzzle nerds. If you create an "anti-cheat" system, you're going to create even more people that cheat because they want to have the victory of being the one to get around the system.
Jim Sterling is great, I would love to see their video about this, what's it called? But yeah I think you make some good points here - that people value winning more than anything and of course the games are set up to keep you grinding. I'm one of those people who only play casual/unranked, I only play for fun (besides one game where I do play ranked, but that's because I find it fun lol). Of course I want to win, but I'm not gonna cry if I lose, I also am blessed with no gamer rage lol. I just don't see where you're getting a rush from Winning with an aimbot. It just means you're bad, like you can't win fair and square you have to cheat? I really don't understand it. Another person said that it was just frustration at people who were better than them when they were a kid, and i think this actually is probably the best explanation lol
Everything is designed to reward winners. The toxic "participation trophy" boomer rhetoric was immediately incorporated by gamers. Achievements and stuff are also made to require time and/or money but rarely actual skill, again because companies wanted to make you spend as much time as possible.
Jim(Jimquisition on YT) talks about this really well, when the live service trend started it was behind the idea that every company lives in a fantasy world where a person can only dedicate their life to THEIR "live service" because companies don't want some of the money but ALL of the money. Gone are the days of companies being satisfied with selling you a $60 box and being happy about it, capitalism functions to maximize profits and once you have a taste of a successful live service(first and second gen MMOs like WoW) everyone wants the same.
Now when you look at the overall history of games and cheating I think it also has a lot to do with our modern culture that only praises "success" and not "effort". Like a child is mostly praised for a good test result not for however many hours they may have spent studying. Same thing for adults as you probably know most people would agree life according to our society is about happiness and success,the catch is it is fine to be successful and unhappy but you must not be happy but unsuccessful.
So when people want to look at themselves to have something to feel "good" and happy about, that almost certainly will involve some sort of success which means cheating(because we lack time/money/skill). Again when it comes to games they are made to enforce this idea that success means winner/some sort of trophy/achievement and those are the only things that should make you happy.
The competitive pro gamer culture/twitch culture is exactly about that, being good is what matters and you'd be surprised how much hate you get if you play games just for "fun".
The people that make the tools are just puzzle nerds. If you create an "anti-cheat" system, you're going to create even more people that cheat because they want to have the victory of being the one to get around the system.
Jim Sterling is great, I would love to see their video about this, what's it called? But yeah I think you make some good points here - that people value winning more than anything and of course the games are set up to keep you grinding. I'm one of those people who only play casual/unranked, I only play for fun (besides one game where I do play ranked, but that's because I find it fun lol). Of course I want to win, but I'm not gonna cry if I lose, I also am blessed with no gamer rage lol. I just don't see where you're getting a rush from Winning with an aimbot. It just means you're bad, like you can't win fair and square you have to cheat? I really don't understand it. Another person said that it was just frustration at people who were better than them when they were a kid, and i think this actually is probably the best explanation lol