good? weird colonial vibes in the campaign but its got trade union bonuses and some sort of anarchist dlc (included in dl from fitgirl)

  • Abraxiel
    ·
    3 years ago

    It's an anno game. They're pretty good at what they are. I don't know why you'd go looking for the correct politics in a sandbox city builder. The whole series revolves around colonizing archipelagos and setting up extractive supply chains where the inputs are provided by the periphery and the core produces finished goods. It's just a game though.

      • Abraxiel
        ·
        3 years ago

        We did it because it worked.

    • bobby_digital [he/him]
      hexagon
      ·
      edit-2
      3 years ago

      yeah its just fun, first time playing an anno game. the period demands stuff like unions and anarchists but indigenous ppl seem to be absent hmm

  • bobby_digital [he/him]
    hexagon
    ·
    3 years ago

    my gf said i play "medieval town games" so i decided to switch it up

      • john_browns_beard [he/him, comrade/them]
        ·
        3 years ago

        The funniest part about vanilla Banished is that firewood is the most valuable commodity for trade, and if you want to min/max you have a shit load of woodcutters and a ton of traders buying lumber and trading firewood for other goods. I had some towns that practically made smoke come out of my PC doing that.

  • ThomasMuentzner [he/him, comrade/them]
    ·
    edit-2
    3 years ago

    oh no! the pictured Sail-Factory is going out of buissness soon... poor little sail maker family in a steam powered world .... Can they learn to code ... ?

  • RandyLahey [he/him]
    ·
    edit-2
    3 years ago

    i really fucking hated anno 1800, it has all the problems of anno 2070 which managed to be a decent game despite them, and it ramps them all up to fucking 11 without learning a single fucking thing (and thats not even touching the weird politics)

    as you go along there are so many fucking plates you have to keep spinning at once at so many places for so long and THERES NO FUCKING ACTIVE PAUSE. there's a mod that adds a bullshit pause but it doesn't work that well because of how the engine is designed. so you need to be organising these supply chains on a whole bunch of islands in two separate areas at once, where even a momentary shortfall of one good can cause your island's economy to completely collapse, while trying to draw out new industry in these perfect mathematical ratios because of space constraints etc, while at the same time micromanaging ship battles and quests and fires and and fucking zoos and all sorts of other crap and you can't just pause and manage your shit you just have to keep frantically switching from one bit of bullshit to another with the shitty minimap its so fucking exhausting

    and yeah i get its more about supply chains and shit but the populations are so abstracted that theres no sense youre actually building real cities, its all just gamey fake mechanics bullshit right in your face

    edit: lol i just re-read this and its way too angry about a vidya, it just pissed me off because of how in-your-face player-hostile it was

  • infuziSporg [e/em/eir]
    ·
    3 years ago

    When you have the highest level of development, you have citizens who are Investors. Investors are the upgrade beyond Engineers, who are the upgrade to Artisans.

    Duh.

    • newmou [he/him]
      ·
      3 years ago

      Uhhh doy as in people who invest themselves into the knowledge of engineering

      • infuziSporg [e/em/eir]
        ·
        3 years ago

        Investors > Engineers > Artisans > Workers (industrial proletariat) > Farmers (peasants).

        Those are the classes. Nobody changes class, and you only get different classes by making way for them at the expense of others.

  • Ithorian [comrade/them, he/him]
    ·
    3 years ago

    Does it have the same bullshit Anno 2055 had where unless you're connected to the internet some building don't work? The pirated version of that was kinda of unplayable.

  • Cointelamateur [they/them,he/him]
    ·
    3 years ago

    A lot of fun imo, its one of the more engaging city building type games ive played in a while. Its also kinda fun to overthink analyze the mechanics that go into the game from a leftish mindset, even though its not meant to really simulate real world capitalism at all.

    I definitely get a colonial mindset from this, though probably inadvertently since the developers seem to make the Anno world a more sugar-coated and safe version of our world. For example: the Empire not being as ruthless, exploitative and openly genocidal as the ones in our timeline. When you increase technology you gain both ways to improve the livelihoods of people (represented in this case through luxury products and some service buildings like universities and member's clubs) and ways to improve the productivity of your industry (oil powered tractors and electrified factories). However, for the most part, the lower class Old World, the New World and Enbesa (Africa) only recieve improvements in the form of things that boost their productivity, while the high class Investors in the Old World receive the majority of the other session's luxury resources. High development just means the Obreros get to have nice tractors to make sure their cotton farms are efficient for Old World consumption and maybe some imported beer, while the upper class in Crown Falls gets their processed cotton, coffee, cigars, rum, oil, and gold. You even get a sort of 'brain drain' mechanic where the best and brightest of Enbesa leave their homeland to study and produce potent technology in the Old World. Most of the advantages of this expertise stays in the Old World too, with once again only the things going back to Enbesa being the items that gives the farms more yields.

    The Trade Unions are kinda just buildings for boosting productivity, holding the advanced technology produced by the Old World (predominantly) to make factories crank out more goods per unit input. Your employees really don't get a say no matter what, except for making the occasional extremely feeble and easily dispersed strike. (At least their little worker's chant is pretty good)

    I feel like the Anarchist DLC is just their way of doing a socialism bad thing that wont get em banned from socialist countries? Cult of personality stuff, propaganda from loud megaphones, dissenters leaving the bad working conditions of the anarchist leader's islands (ignore the fact that the workers in the literal slave owning empire and psychotic death cult AI characters don't send out dissidents at all for some reason, guess they're paradises compared to land of anarcho-soviet-dentistryism?). At least the items you get from him are pretty good. The "totally not Das Capital" item is one of the best things you can put in Town Halls for example, which i find kinda funny.

    I could see you running your in-game faction in a method that puts the livelihood of your people first, though. Not really socialist as your workers are numbers on a ledger and not people that can offer their input in how their lives should be run, though potentially comfortable nonetheless. You don't get any in game score or benefit, but it would be very doable to try to make a run where you start out the game focusing on improving your productivity and industry only as much as needed and then, when the concerns of security and sustainability are met, you focus on making the Trade Union items that boost efficiency and lower needed workforce and pollution. As your industrial capacity improves, you put a focus on eventually setting the 'working conditions' slider on your people to be as lenient as possible while providing them only as much resources as need to be consumed by working people, rather than funneled into Investors or sold off to neutral factions.

    Wouldnt be quite so easy IRL of course, in the game you don't really have market competition so your kindhearted company wouldnt have to be crushed like a bug by the more ruthless, exploitative and profitable corporations.