We literally get together every Tuesday to kill ten bosses, then fairly distribute all of their possessions. Then spend the rest of the week killing smaller bosses and doing the same.

  • VernetheJules [they/them]
    ·
    3 years ago

    MMO's are the Pinnacle of just-worldism and "basic economics" fetishism. Rather than recognize how the real world isn't like this, gamers instead believe that real life is what imitates the art they consume.

    • Awoo [she/her]
      ·
      edit-2
      3 years ago

      MMOs rely extremely heavily on a centralised government (the devs) mediating, balancing and carefully building systems that mitigate every possible ill that might arise among the playerbase.

      The ones that do it very well tend to do well. The ones that do it very poorly tend to do very badly. Almost not wild west games successfully exist, even EVE isn't a true wild west it has many systems that allow players elements of safety and avoiding the worst stuff not to mention that the economy is largely propped up by active developer management of things that affect pricings.

      • VernetheJules [they/them]
        ·
        3 years ago

        I don't disagree at all actually, it's just that you can always count on gamers for a point like that to sail over their heads while they continue to make-believe that the free market will run itself.

      • KelquunDotre [he/him]
        ·
        3 years ago

        yuuup. For all of the "Ayn Rand in spaaaace" jokes, the devs (relatively often) have to step in when the economy teeters.

        Recent example: As a buff to cloud mining, made cloud materials needed to build supercapitals. Cloud mining is the most tedious and least rewarding activity in the game (even post buff), so the price of capitals naturally spiked.

        With last week's patch, they admitted defeat and added the parts to new PvE content.

        Really maeks u thonk.

          • KelquunDotre [he/him]
            ·
            edit-2
            3 years ago

            Gas compression won't change much from talking to my alliance's logistics people.

            It actually shuffles things around where compressed gas in now more isk/m3 than the finished parts, so now the problem will be moving the finished parts for anyone who doesn't have vertically integrated cap prod.

            Alternate explanation:

            500 kg of gas + 1000 kg of metal = 1500kg of polymers, buuut now you have to move 3x the volume to Jita where only 1/3 of that is the bottleneck material.

        • Awoo [she/her]
          ·
          3 years ago

          Cloud mining is the most tedious and least rewarding activity in the game (even post buff), so the price of capitals naturally spiked.

          All value is the product of labour, if the labour is tedious and not many people do it then the value goes up a lot.

    • OfficialBenGarrison [he/him]
      ·
      edit-2
      3 years ago

      Couldn't have said it better myself. CHUDs see life like an RPG:

      • Races are not only real, but they're lucky enough to be born as the "OP" race, so they get authority over others Strong has authority over weak, that's just the natural order.

      • Healthcare? Unions? Please, git gud noob! Stop relying on high levels for phr33 st00f and just git gud!

      • "Yeah, I know that I'm using cheese mechanics. You clearly just hate the game if you want my cheese strategy to be nerfed! Why do you want to be overpowered so badly? Only I can be overpowered! you're the REAL cheese (and this makes me, the original cheese justified)"

    • axont [she/her, comrade/them]
      ·
      3 years ago

      I remember a thread on somethingawful way back when about how humans naturally gravitate towards capitalism even in games and the example they gave was Runescape lmao