But in all seriousness I think people came down way too hard on this game. The writing is mad good- (like only Disco Elysium and NV really compare to it good) and I love wandering around a cool cyberpunk city as my Skin Diamond lookalike mercenary
But in all seriousness I think people came down way too hard on this game. The writing is mad good- (like only Disco Elysium and NV really compare to it good) and I love wandering around a cool cyberpunk city as my Skin Diamond lookalike mercenary
What's frustrating is that they basically kinda did that and then tried to sell it as a make your own character...which just made them feel generic and extra frustrating. I actually wound up remaking and playing through the opening missions twice because I just couldn't handle the disconnect between the character I had envisioned in the creation screen and what he actually was when the plot kicked in.
Mass effect and commander Shepard have a lot of short comings but to bioware's credit they properly sold and did this sort of customization right. There is a "vanilla" option and the character creator is limited to a fairly narrow framework. Yes...people can still make some seriously unconventional extremes...but ultimately Shepard is a soldier and your choices are limited to deciding the flavor of your soldier.
More RPGs should do this. Too many RPGs (especially western ones?) try to give endless customization when making the character. Some of the best RPGs though limit customization e.g. Planescape Torment
:tequila-sunset:
I've always thought this about Mass Effect. It perfectly strikes the balance between something like Witcher where the main character is their own character and a sandbox like Fallout where the character is whoever the player wants.