I should play this game sometime.

  • EmmaGoldman [she/her, comrade/them]
    ·
    10 months ago

    I feel like Warframe has a huge problem with just not knowing what the fuck to do. They need to create a specific design document for plot to direct the one zillion loose ass threads in a direction to where one could conceivably even create something that could tie them together, instead of it just being content islands and story islands.

    They had like 5 people independently writing story that had little to no tie-in to bring it together, and now they're all working on Soulframe. MAKE IT MAKE SENSE!

    • UmbraVivi [he/him, she/her]
      ·
      10 months ago

      Warframe is a bloated mess and that's never gonna change, its design decisions are made entirely based on "hey wouldn't it be cool if...?"

      The story is similar, it's all vibes and you kinda have to just accept it for what it is. I love the game and I like DE because as messy and nonsensical as the game and its story are sometimes, you can feel the sincerity behind it. Warframe's story chapters don't really form a coherent story, but they all have things to express for themselves. That's more how you gotta look at it. I have no idea why or how exactly the big statue caressed the cheek of the other big statue at the end of Whispers in the Walls, but it made sense in terms of vibes, it felt like a satisfying conclusion to the scenario.

      • NephewAlphaBravo [he/him]
        ·
        edit-2
        10 months ago
        Funny enough that moment is actually a callback to the Excal Umbra quest.

        "And it was not their force of will - not their Void devilry - not their alien darkness... it was something else. It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing-- And take away its pain."

        • Frank [he/him, he/him]
          ·
          10 months ago

          Yeah. I was just thinking -

          spoiler

          Wally gave us void powers to murder our own parents after driving them mad in the first place. But we're the ones who looked at the warframes, at their pain and madness, and saw kindred spirits we could aid and be aided by. We don't know what Wally's game was yet, and the Orokin despised the Tenno and wanted the Warframes as mindlessly obedient warrior-slaves, and we ended up subverting both of those plans.

          The real super-power is, again and again, compassion (well, compassion and blowing shit up).

    • Frank [he/him, he/him]
      ·
      10 months ago

      Some of my friends expressed hope that with the old guard gone to work on Soulframe the folks who are in charge now might be able to clean things up, but I guess we'll have to wait and see.

      • NephewAlphaBravo [he/him]
        ·
        10 months ago

        I think Duviri was the last major thing headed by the old team, so WitW is the new guys. And I gotta say whatever happens with the lore, I really like the direction the gameplay is is going in.

        • Frank [he/him, he/him]
          ·
          edit-2
          10 months ago

          Yeah. I've been experimenting in whispers - Turns out the Culverins will detonate a few seconds after you destroy both their arms. This deals significant damage in an AOE. The stone blocks with legs or arms? The stone block the arms and legs are attached to is their weak point. There are security terminals that the Culverins will use the summon enemy Voidrigs to fight you. You can find Apple computers scattered aroudn for summoning your own voidrig. There's really a lot going on in the whispers in the walls levels.