Does anybody else get unreasonably annoyed at the vast majority of rpg games that are feudal societys on a surface level but are actually capitalist societys under a thin vineer. I was trying to play pillars of eternity but became incredibly annoyed at the frist quest of the game revolving around a mill which is in a lord's domain but is privately owned and operated and which the townsfolk sell their grain to in exchange for currency (to later buy back with the same currency). I had to put the game down right there.
I think a lot of the time it's an outgrowth from developers feeling the need to have a commonly circulated currency. Although the answer in my opinion isn't to faithfully recreate feudalism but to create a unique social formation for the conditions of the world, I've always loved the eberron campaign setting for that reason.
The actual Witcher books are explicitly neoliberal, but the games are not.
So there is that.
What does "explicitly neoliberal" mean in a world with it's own political realities?
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Lmao imagine if she was one of the romance options in the games.
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https://www.reddit.com/r/LeftistGamersUnion/comments/eygf7z/is_the_witcher_a_centrist_bootlicker_in_the_books/
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Could you elaborate on that? I didn't get that feeling but I read them back when I was a lib so I might have missed something.
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:wut:
On plane. This is a good discussion.
https://www.reddit.com/r/LeftistGamersUnion/comments/eygf7z/is_the_witcher_a_centrist_bootlicker_in_the_books/
I recall in Witcher II you would find all kinds of different coinage. The game would reduce it all to local currency for simplicities sake, but when you picked it up from the world it would be in all kinds of different pennies, guilders, sovereigns, and what have you.