I can think of some obvious examples to start with, but my subtle but insidious nominee is Fable III. Fittingly for a pretentious grifter like Molyneux, the game requires you to raise a specific amount of gold or your kingdom is destroyed and you get a bad ending. The goalposts are moved by the game if you raise money in ways it doesn't approve of, and it is simply impossible to reach the fundraising goal in any way that isn't at least Enlightened Centrist levels of evil, the kind that lanyard-wearing neoliberals giggle about. That's right, you need to be at least this evil or your kingdom is destroyed. So deep and really makes you think about the hard decisions that are made by the ruling class, doesn't it? :zizek:

    • Puggo [he/him]
      ·
      3 years ago

      Yeah, that game is so full of overt propaganda, it's ridiculous. This line from the main character about the rebel group speaks volumes, though:

      "I tell you, I'm not comfortable working with Pac Katari and the rebels. Their ideology always ends up with more bodies in the ground."

      Just totally said without a hint of irony. It's almost laughable.

    • steve5487 [none/use name]
      ·
      3 years ago

      pretty sure blowing up non-narcotics infrastructure would only increase the countries reliance on the narcotics trade economically.

    • Glass [he/him,they/them]
      ·
      edit-2
      3 years ago

      If there's one thing America cannot abide, it's governments that are complicit in the creation of narco-states:wonder-who-thats-for: