The type of game that when you recommend it, you have to clarify they need to play a few hours before they'll understand.
To me, many JRPGs have this problem. Xenoblade, Final Fantasy (14 especially), Tales, Kiseki, etc all take forever to get interesting.
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Yeah dragons dogma felt like a prototype for a real game. I have trouble getting into it for a lot of reasons, though from what I've seen the late game seems to be way more dungeon crawly and atmospheric than the walking across the open-world forever.
This might just be me misinterpreting the story, but I always thought the bit at the end where
spoiler
You kill god during a fight where he reveals that everyone you met during your adventures are just as mindless as the pawns ultimately.
Was kinda getting at the plot twist that you were expecting.
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