On this day in 1947, 15,000 workers in Mombasa, Kenya, approximately 75% of the workforce there, initiated a general strike, demanding higher and equal wages for all races. Although the colonial government declared the strike illegal, workers persisted and won wage increases twelve days later. In 1945, Kenya was a colony of Great Britain. Threats of a worker strike due to low wages led the British to create an investigatory "Phillips Committee", but, by the end of 1946, workers in Mombasa were upset with any meaningful change. In December 1946, workers held mass meetings, rumors spread about a potential strike, and government officials worked to prevent any labor action. On January 7th, 1947, 3,000 workers met to organize a strike, which began on the 13th with more than 15,000 workers, approximately 75% of the workforce in Mombasa, engaging in a general strike. The labor stoppage crossed many industries, including government, railroad, hotel, domestic workers, and dock workers. Taxi drivers went around the city spreading word of the strike and urging others to participate. The government immediately declared the strike illegal, citing the "Defense Regulations", which mandated the port at Mombasa to stay open, as it was the only major access site to Kenya Colony and Uganda. Despite this, workers persisted, meeting every day at a soccer field to organize. On the second day of the strike, 10,000 workers showed up to the daily meeting, which was run with no official leader, giving everyone an opportunity to speak. After more than a week of the city being paralyzed, a government official promised to gain improvements in working conditions within three months if the people would end their strike. Workers agreed and, on January 25th, 1947, all workers returned to their jobs. At the end of March, workers were given a 20-40% wage increase, housing allowances, paid holidays, paid overtime, and a higher minimum wage.

Im back (and also unable to copy the usual mega info)

  • DeathToBritain [she/her, they/them]
    ·
    3 years ago

    I hate how much of Minecraft's design is basically shit Notch came up with as a placeholder, that has just stayed, but now is so 'iconic' to the brand they refuse to change it. like your basic inventory slots, for the sheer volume of new blocks it's just not enough, and shulkers are an extremely late game answer. or mass storage, chests are just such a shit storage system when you have a whole base with like 5 people and a lot of resources for big builds. I literally had to threaten to blow up the storage system on the multiplayer world my friends and I had to keep people in line with the storage being neat

    • DeathToBritain [she/her, they/them]
      ·
      3 years ago

      there's like 7 different types of stone alone now (stone/cobble, diorite, andesite, granite, deepslate, tuff, the white stone on the tops of mountains I forgot). and I know they're adding bundles, but those will not fix this

      • DeathToBritain [she/her, they/them]
        ·
        3 years ago

        don't get me wrong, adding new blocks is good. it makes different parts of the world feel different and unique, as well as giving you more of a palate to build with. I like there being more shit to do, explore, collect, ect, but you gotta pair this with storage solutions and other solutions to issues that arise from just adding more content

    • goodaladie [they/them]
      ·
      3 years ago

      i remember 10 years ago cool modpacks were extending the basic programmer-y logic of the base game and adding automatic storage solutions, pipes, robots, actual computers etc. to deal with their own added blocks/items and they were so much fun, wish minecraft didnt go with so much magic/xp stuff or at least wish they did it less jank, pretty much everything after the piston update feels tacked on lol