I've only done 6+ hour streaks in games like minecraft(explore your lego house) or Space engineers(partake in physics chaos in your lego vehicle)
The gameplay loop in either is more the collection-> build grind, and both allow for creative mode to cut the grind in half.
i dont know if this would be considered manipulative compared to gatcha games and other games that program you with incentives to constantly play, vs a gameplay loop of collect->build->explore which is naturally addicting since we've been alienated from those drives to have productive labor and create in our modern lives.
I think it's only manipulative in the way actual legos or paint brushes are manipulative. Survival mode does draw out a lot of actions via grinding but also gives a bigger sense of accomplishment.
ADHD is also a thing. The same cognitive defect that keeps us from focusing on boring people also quells the voice that tells us "hey champ, it's been eight hours, maybe you've EverQuested enough."
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I've only done 6+ hour streaks in games like minecraft(explore your lego house) or Space engineers(partake in physics chaos in your lego vehicle)
The gameplay loop in either is more the collection-> build grind, and both allow for creative mode to cut the grind in half.
i dont know if this would be considered manipulative compared to gatcha games and other games that program you with incentives to constantly play, vs a gameplay loop of collect->build->explore which is naturally addicting since we've been alienated from those drives to have productive labor and create in our modern lives.
deleted by creator
I think it's only manipulative in the way actual legos or paint brushes are manipulative. Survival mode does draw out a lot of actions via grinding but also gives a bigger sense of accomplishment.
ADHD is also a thing. The same cognitive defect that keeps us from focusing on boring people also quells the voice that tells us "hey champ, it's been eight hours, maybe you've EverQuested enough."
deleted by creator