Permanently Deleted

    • Shinji_Ikari [he/him]
      ·
      3 years ago

      I've only done 6+ hour streaks in games like minecraft(explore your lego house) or Space engineers(partake in physics chaos in your lego vehicle)

      The gameplay loop in either is more the collection-> build grind, and both allow for creative mode to cut the grind in half.

      i dont know if this would be considered manipulative compared to gatcha games and other games that program you with incentives to constantly play, vs a gameplay loop of collect->build->explore which is naturally addicting since we've been alienated from those drives to have productive labor and create in our modern lives.

        • Shinji_Ikari [he/him]
          ·
          3 years ago

          I think it's only manipulative in the way actual legos or paint brushes are manipulative. Survival mode does draw out a lot of actions via grinding but also gives a bigger sense of accomplishment.

    • AFineWayToDie [he/him]
      ·
      3 years ago

      ADHD is also a thing. The same cognitive defect that keeps us from focusing on boring people also quells the voice that tells us "hey champ, it's been eight hours, maybe you've EverQuested enough."