Realistically, there's almost always pre-existing social or mental-health problems for the poor bastard who dies. Even hardcore gamers don't tend towards that kind of extreme. It tends to indicate a behavioral addiction of some kind or some other ongoing crisis...
Which is why I feel just great about loot-boxes becoming standard-issue in online games! What could be better than a nakedly addictive profit-making mechanic? There is absolutely no way that a feature which actively preys on people with mental-health issues, certain disabilities, or addictive personalities could possibly be a disastrous thing!
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Realistically, there's almost always pre-existing social or mental-health problems for the poor bastard who dies. Even hardcore gamers don't tend towards that kind of extreme. It tends to indicate a behavioral addiction of some kind or some other ongoing crisis...
Which is why I feel just great about loot-boxes becoming standard-issue in online games! What could be better than a nakedly addictive profit-making mechanic? There is absolutely no way that a feature which actively preys on people with mental-health issues, certain disabilities, or addictive personalities could possibly be a disastrous thing!