probably replicated the AC pirate game shit and slapped skeletons on it.
And they already recycled that one with Rogue, which didn't take 10 years to develop and was short enough to be an enjoyable experience
Which is funny because that's what we've been begging Ubisoft to do since they started churning out Assassin's Creed games each progressivley worse than Black Flag
pirating pirate game is a correct moral choice, as before you pirate you can't know if piracy is morally correct or not. Not pirating it is immoral, as you don't know the morality of piracy.
I think it's supposed to be online only so you may be out of luck. That said, it looks like trash, so
This shit's been in development for 10+ years. May as well call it
Duke NukemPirates Forever. Can't wait to see another bizarre museum of dated video game design trends.Ubisoft has been shooting themselves in the foot this year.
They're working overtime to squander any goodwill they got from that recent Prince of Persia metroidvania
It did! I've heard nothing but good things about it from fans of the genre, but it's not like we don't already have a glut of great metroidvanias right now.
I'm still too busy working my way through Blasphemous and Deedlit in Wonder Labyrinth to bother with PoP lol
AAAA =
We fucked around for a decade with developing this, you little freaks better spend $70 and then some on new costumes and shit
"Not only will I do that I will passionately argue with anybody that points out I'm being ripped off, after all its my money to do whatever I want with." - gamers
Yeah the whole development of this game seems to have been a scam so whatever. Only reason it's coming out at all is because Ubisoft made a sweetheart deal with the Singaporean government that got them lots of subsidies. IIRC they basically just used the studio as an excuse for execs to take tropical vacations on the clock.
IIRC they basically just used the studio as an excuse for execs to take tropical vacations on the clock.
I'm sitting here peeved that we still don't have (and probably will never have) immortal redneck 2 and these people are using their obscene amounts of wealth to make overengineered games that hardly offer as much fun as many indie games.
Ubisoft: Spends many multimillions of dollars to make a game
Me: Plays silly indie game made by a silly person cause I'm silly and having silly hours of fun
Assassin's Creed 17 comes out based in a realistic dystopic modern day America, while me playing an indie roguelike with silly monsters, silly weapons and a sillier protagonist
Same here
My current obsession is Balatro, a poker roguelike developed by a single dev.
Meanwhile, my PS5 gathers dust in a corner as I have ignored all the AAA games released since the RE4 remake.
This is after they announced that they abandoned the campaign mode because it was too much work.
I need a clip of James Stephanie Sterling saying "quadruple AAAA" even more sarcastically than "triple AAA".
holy fuck the amount of sarcasm Jim Stephanie Sterling is gonna need say this with might genuinely collapse into a black hole
Sounding like a formula 1 car revving up putting so much emphasis on QUADDDRRRRRRRRRRUPLE AAAAYYYYYYY
so this game is just the shitty black flag ship gameplay without all the assassin stuff?
yeah. It's fun for a few hours but it gets old really fast. Maybe if the game had some actual depth (like an in-game economy, dynamic world etc), it could have made ship gameplay more meaningful. As is, it's just more Ubisoft-style busywork
but but but sailing around for hours lets you hear all the funky pirate songs
NOW WE ARE READY TO SAIL FOR THE HORN
WEIGH, HEY, ROLL AND GO
The only way I see a game like this working is if you take the formula of Mount and Blade then put it on the ocean. It would be a bit like Starsector but not in space.
Probably need to make it fictional and invent your own geography for it though.
I was imagining something akin to X series of games, but set in the caribbeans.
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You can own entire fleets of merchant and mlitary ships.
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Cargo has to phiscally move around by sea from one port town to another. Pricing is based on supply and demand. Commodities are both produced and consumed by things like population/wharves/ships/etc. Actual economy.
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Various factions can go to war and take over each other's colonial possessions. Imagine working as a privateer for Spain and sinking a British ship carrying essential war materiale. Not only you got some money from Spain, but you also tangibly damaged the British war effort.
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You can build little pirate towns or take over the existing settlements. These towns can be upgraded to produce various commodities.
Would love to play something like that. But we both know that Ubisoft is just going to make yet another Ubisoft game
Yeah this basically describes Starsector. Especially modded.
Putting Starsector into 3d on the ocean would really appeal to people.
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is that the guy who should be in jail for abetting sex crimes?