"What if we made a game where the optimal way to play was to just sprint past 95% of it because even if you git gud it's still not worth the effort to fight anything that isn't an immediate backstab or an unskippable boss? Also the combat consists of dodging for 2 minutes straight then hitting X once to bash someone with a slow ass sword, then repeating until you fuck up and die or manage to kill them."
I truly just don't get Soulsborne games. Monster Hunter is and will always be the superior fight-a-boss-for-20-minutes series.
I really like Sekiro, which is why is bums me out that most people think it's the worst one and FromSoft will probably never go back to it. Almost everything kinda boring and lame about Dark Souls was turned into an interesting game mechanic.
The stealth is a bit janky, but it's a lot more interesting parkouring around enemies to get to the boss without fighting them than it is just sprinting past them. Having a bunch of defensive options that you have to learn is way more interesting that just dodge rolling through everything with invincibility frames. If you want an "easy mode", instead of speccing into magic and spamming down enemies from far away you have to experiment with your ninja tools (or just look up their weakness lol).
Lastly, you can cut just about any boss fight in half if you learn how to get a stealth hit on them at the start. For a lot of the bosses it's possible to get a cheeky backstab that wasn't intended by the developers if you zip around them fast enough (just look up how speedrunners do it).
I like Monster Hunter's combat, but man, the progression in the games feels just like the chore that is MMO style grinding. No, I really don't want to farm loot drops. And beyond that, every transition and animation and hunt phase just feels like so much wasted time. I'd love a Monster Hunter game that was just boss rush mode, but as it is, I gave up in frustration after 8 hours of play, without feeling like I accomplished much of anything.
I'm also not generally a soulsborne fan, though I did like Sekiro. Elden Ring was... okay.
:so-true: is the answer to every one of these. you g*mers eat this shit up for some reason.
"how would you like it if we make things as excruciatingly difficult for you as possible?"
:so-true:
"What if the story was mediocre fantasy bullshit that you don't have to engage with?"
:so-true:
"You like steel go clang don't you, how about you try sticking the sword up two Boss asses at the same time bet you can't"
I can't! :so-true:
deleted by creator
"What if we made a game where the optimal way to play was to just sprint past 95% of it because even if you git gud it's still not worth the effort to fight anything that isn't an immediate backstab or an unskippable boss? Also the combat consists of dodging for 2 minutes straight then hitting X once to bash someone with a slow ass sword, then repeating until you fuck up and die or manage to kill them."
I truly just don't get Soulsborne games. Monster Hunter is and will always be the superior fight-a-boss-for-20-minutes series.
I really like Sekiro, which is why is bums me out that most people think it's the worst one and FromSoft will probably never go back to it. Almost everything kinda boring and lame about Dark Souls was turned into an interesting game mechanic.
The stealth is a bit janky, but it's a lot more interesting parkouring around enemies to get to the boss without fighting them than it is just sprinting past them. Having a bunch of defensive options that you have to learn is way more interesting that just dodge rolling through everything with invincibility frames. If you want an "easy mode", instead of speccing into magic and spamming down enemies from far away you have to experiment with your ninja tools (or just look up their weakness lol).
Lastly, you can cut just about any boss fight in half if you learn how to get a stealth hit on them at the start. For a lot of the bosses it's possible to get a cheeky backstab that wasn't intended by the developers if you zip around them fast enough (just look up how speedrunners do it).
I like Monster Hunter's combat, but man, the progression in the games feels just like the chore that is MMO style grinding. No, I really don't want to farm loot drops. And beyond that, every transition and animation and hunt phase just feels like so much wasted time. I'd love a Monster Hunter game that was just boss rush mode, but as it is, I gave up in frustration after 8 hours of play, without feeling like I accomplished much of anything.
I'm also not generally a soulsborne fan, though I did like Sekiro. Elden Ring was... okay.
I use trainers on Monster Hunter games when shit gets too frustrating to grind
deleted by creator
lol it's ok i still love u
:ortega-clap: