Yeah, I always cheese the first one and kill them before the rest can agro. Fuck that fight, I hate when the difficulty doesn't come from the boss but from other bullshit reasons like Capra demon arena being 1x1m space or fighting multiple easy enemies at once.
I think that having to kill the first one ASAP is part of the problem, if you try to for example to soul lvl 1 run you are fucked since you can't kill him quick enough. If it wasn't for RNG Abyss Watchers would be my gold standard for mob boss but as they are right now it can get frustrating when they keep ignoring each other
If you're not prioritizing one gargoyle at a time and instead spreading out your damage, maybe. It's kind of like Four Kings where you're trying to kill one boss as fast as possible before another can spawn in, except this time it's tied to total boss health instead of time
Belfry Luna Gargoyles in DS2 were IIRC 6 bosses at the same time, so they're ahead of you.
DS2 also had you fighting 3 sentinels at the same time. Base game DS2 had probably the worst boss design in the series imo.
Ah, yeah, I forgot about the Ruin Sentinels. Although I guess you can usually kill one on the ledge, and then fight the second and third together.
Yeah, I always cheese the first one and kill them before the rest can agro. Fuck that fight, I hate when the difficulty doesn't come from the boss but from other bullshit reasons like Capra demon arena being 1x1m space or fighting multiple easy enemies at once.
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I think that having to kill the first one ASAP is part of the problem, if you try to for example to soul lvl 1 run you are fucked since you can't kill him quick enough. If it wasn't for RNG Abyss Watchers would be my gold standard for mob boss but as they are right now it can get frustrating when they keep ignoring each other
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If you're not prioritizing one gargoyle at a time and instead spreading out your damage, maybe. It's kind of like Four Kings where you're trying to kill one boss as fast as possible before another can spawn in, except this time it's tied to total boss health instead of time
Fair, I seem to recall fighting 4 at once but it's been a while.
Yeah it's pretty easy for things to spin out of control if you can't get a bead on one of them