Skyrim specifically got the re-release because they had already done the work of doing in-engine improvements while developing Fallout 4 and the next iteration of the Creation Engine. Changes to lighting and the 64 bit upgrade etc.
They used Skyrim as a testbed and seeing as how the work had already been done they decided to just sell it afterwards.
Gamebryo did not get such an upgrade and, yes, Creation Engine is different enough to Gamebryo to mean that New Vegas is simply not upgradable in the same way and now I'm getting mad at the whole "not a new engine" dipshit debate.
Skyrim specifically got the re-release because they had already done the work of doing in-engine improvements while developing Fallout 4 and the next iteration of the Creation Engine. Changes to lighting and the 64 bit upgrade etc.
They used Skyrim as a testbed and seeing as how the work had already been done they decided to just sell it afterwards.
Gamebryo did not get such an upgrade and, yes, Creation Engine is different enough to Gamebryo to mean that New Vegas is simply not upgradable in the same way and now I'm getting mad at the whole "not a new engine" dipshit debate.
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I am interested to see what Starfield delivers in regards to upgrades to the engine.
I think we've already seen lighting improvements in the little gameplay we've seen.
Can you expand on that? I don't get it.
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Huh. I thought when people talk about engine they mean graphics engine. For physics for example Skyrim uses Havok, as most AAA games out there.
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If I can't loot an entire corpse by interacting with an eyeball or a severed hand its just not the same.
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