People born after like 1996 sometimes have trouble wrapping their heads around old school FPS ladder logic, they often try pressing the use key and expect some kind of ladder climbing animation

This isn't even a zoomers suck-type of post, just an observation. But Minecraft has those sorts of ladder mechanics so you'd think they'd be more familiar to people 🤔

  • doctorb [none/use name]
    ·
    3 years ago

    Walk up to it to "touch it" this creating contact, now WASD up the ladder however you see fit. At least that's how it is in csgo which was based off HL

    • Praksis [any]
      ·
      3 years ago

      Yeah it's like this in all source games, as well as Goldensrc

        • GnastyGnuts [he/him]
          ·
          edit-2
          3 years ago

          Halo 2 too, that was the first game I ever played where the ladders worked that way, so it stands out. That said, pretty much the only place in the whole game that has ladders is in the little bunkers in that beach / warthog area when you're on earth, and there's no actual reason to even go in them really.

          • doublepepperoni [none/use name]
            hexagon
            ·
            edit-2
            3 years ago

            Interesting, I remember absolutely no ladders in Halo 2 anywhere. The devs very deliberately replaced all instances of them with grav lifts, which you can see in any remakes of Halo 1 maps

            I now want to boot up MCC to check the chapter you're talking about

              • doublepepperoni [none/use name]
                hexagon
                ·
                3 years ago

                All of them! They specifically talked about this in some old dev diary or developer interview. Their reasons were essentially just that the ladders were clunky and janky.

                (It might've also had something to do with the fact that Halo 2 was one of the earliest FPS games you could see your character's entire body looking down and floating up in front of ladders might've broken the illusion somewhat)

                As for examples, well, again- all of them. Fire up MCC and check out Battle Creek (H1) versus Beaver Creek (H2). You'll find that they've designed around the removed ladders leading to the central sniper perches by replacing them with long ramps.

                • Parent [none/use name]
                  ·
                  3 years ago

                  Yeah I remember battle creek and beaver creek now you mention it. Maybe tombstone (the hang em high redo) also had ladders replaced by ramps.