Personally, I'm trying to get my book edits off the ground. But I'm also working on little bits of worldbuilding for a new story. I'm curious if other people are working on some creative project and I thought it would be cool to see where we're all at.

Maybe we could even coordinate together (in a safe way to prevent doxxing ourselves) and get collaborative projects going.

I have a background in writing and some free time with this temp gig, so if people want to reach out on their projects, anyone can feel free to DM me. Even if it's just feedback.

    • WhyEssEff [she/her]
      ·
      edit-2
      3 years ago

      music, is prob my best/most-experienced-in field in the general field of development so :shrug-outta-hecks:

      also gives me an excuse to put off learning gamemaker language and object-oriented programming in general :shhh:

      • Alex_Jones [he/him]
        hexagon
        ·
        3 years ago

        Hey, isn't that how Toby Fox started with Undertale? There are worse ways to go about making a game

        • WhyEssEff [she/her]
          ·
          3 years ago

          unfortunately I do not have access to Andrew Hussie's basement tho

          thanks though :meow-floppy:

      • morte [she/her]
        ·
        edit-2
        3 years ago

        have you tried using Godot? it's pretty intuitive (disclaimer i have not used game maker, but i've heard it's not *quite* object-oriented)

        e: also lol I feel like i'm doing the complete opposite of you, i don't know how to create audio at all and only barely know how to make some programmer art

        • WhyEssEff [she/her]
          ·
          3 years ago

          i already own a gamemaker permanent license so wanna try learning it :shrug-outta-hecks:

          also c# is intimidating :scared:

          • morte [she/her]
            ·
            3 years ago

            understandable, i think i picked up GMS 1 for free? in a bundle a long time ago but never used it

            Godot doesn't use c# (you CAN use c#, though). it uses a custom language called GDScript which has similar syntax to python. The dynamic typing (and duck typing) makes it very easy to pick up and understand, and it uses a node/tree system which makes it super easy to make prefabs and such. if you're ever looking to switch from game maker i highly recommend :stalin-approval:

            • WhyEssEff [she/her]
              ·
              3 years ago

              it unfortunately looks like it relies on OpenGL which makes it a time bomb for me as a current mac user :sadness: