Personally, I'm trying to get my book edits off the ground. But I'm also working on little bits of worldbuilding for a new story. I'm curious if other people are working on some creative project and I thought it would be cool to see where we're all at.
Maybe we could even coordinate together (in a safe way to prevent doxxing ourselves) and get collaborative projects going.
I have a background in writing and some free time with this temp gig, so if people want to reach out on their projects, anyone can feel free to DM me. Even if it's just feedback.
My childhood cat passed away a short while ago, so I am sculpting and painting a little model of her.
I'm sorry to hear about your loss, but your project sounds wonderful. What a beautiful testament to your love for her.
Just think if we had a world of food forests. I love the idea of that. Oooh and planning to bring down fences. That's some radical gardening!
And I might crib the idea of food forests for a fantasy setting. Thanks, comrade.
Beautiful. But you know there are thousands of libs here that would help
an RPG, really only barely materialized though. mostly just composing so far.
music, is prob my best/most-experienced-in field in the general field of development so :shrug-outta-hecks:
also gives me an excuse to put off learning gamemaker language and object-oriented programming in general :shhh:
Hey, isn't that how Toby Fox started with Undertale? There are worse ways to go about making a game
unfortunately I do not have access to Andrew Hussie's basement tho
thanks though :meow-floppy:
have you tried using Godot? it's pretty intuitive (disclaimer i have not used game maker, but i've heard it's not *quite* object-oriented)
e: also lol I feel like i'm doing the complete opposite of you, i don't know how to create audio at all and only barely know how to make some programmer art
i already own a gamemaker permanent license so wanna try learning it :shrug-outta-hecks:
also c# is intimidating :scared:
understandable, i think i picked up GMS 1 for free? in a bundle a long time ago but never used it
Godot doesn't use c# (you CAN use c#, though). it uses a custom language called GDScript which has similar syntax to python. The dynamic typing (and duck typing) makes it very easy to pick up and understand, and it uses a node/tree system which makes it super easy to make prefabs and such. if you're ever looking to switch from game maker i highly recommend :stalin-approval:
it unfortunately looks like it relies on OpenGL which makes it a time bomb for me as a current mac user :sadness:
a play about climate change
it's a surreal fish sitcom turned adventure
multiple megathreads and effortposts
they'll be finished when the next Franklin episode comes out :chomsky-yes-honey:
i make gam
also i "probably" translating a gam but not committed yet
Oooh that's so cool! I still can't thank the folks who translated Mother 3 enough. Thanks for at the least thinking about others enough to consider such a big task.
tbh I'm mostly doing it for myself and just sharing it with others who might be interested. The games I translate are (as far as I know) pretty obscure/unknown in western internet spaces.
I just finished up an idol of one of the gods I worship, and I'm starting a new one!
lazily working on an album
i always say im open to collabs, and i am, but the truth is im very slow
I know the feeling. I'm planning on doing a rewrite off of my computer. I get overwhelmed when I see my manuscript take a few minutes to load.
I'm gonna print out a chapter a day and work on it like that. Having a notebook for major changes/additions and notes to look for in future ones. Getting started though...
:ohnoes:
Band is wrapping up a new EP of spacey Neurosis/Boris style doom and drone, and working on a concept album following At The Mountains of Madness. Also jamming with the editor in chief of a HUGE metal website next month, and booking a tour out to Providence for all the Lovecraft festivals going on there in August.
There isn't really a game like tactics these days. I'm very much excited.
Thanks! I agree! Friends have been trying to tell me to play Triangle Strategy lately, but it doesn't have the same charm that Tactics had. No other game really ever has.
I'd say a closer comparison would be Divinity Original Sin 2. And even then, only in combat system. If you used an engine like that for combat, I'm sure the story elements would come naturally.
Spoilers for the game
spoiler
The most left-leaning ending, giving a fraction of divine power to everyone is considered a bad ending because not everyone can be trusted with that power.
The most optimistic ending is for you to go 'great man' and be the super living god to guide the world. That's about as deep as the game goes, but it's an incredibly fun and dense game.
Divinity is REALLY good, but I really can't associate it with Tactics because, on the one hand, its combat is just so much more sophisticated. I think part of Tactics' charm comes in large part from it being so close to a grid-based board game, and is in many ways very simple. And on the other hand Divinity is just so invested in allowing the player to have a personal role in the plot, whereas Tactics' plot doesn't have any forks (and it's fine that way).
I'm really trying to preserve a lot of the basic nuts and bolts of FFT, I'm not much interested in altering it except for in ways that I have to in order to not get some sort of copyright claim, and in plot because there's no sense in retelling the same story twice.
Those are very good points. There were a lot of special things about tactics I can't replicate in other games.
I still remember Kaplan, my Dragoon, Drake my White Mage, and Dawson my Samurai.
I was able to care about them and their role in the story, even if they didn't have any lines or say in the events unfolding around them.
Hell yeah, I remember having personal attachments to my army crew, too. Not many games out there that have made me feel that way. Disgaea came close, but the Disgaea plots are just too juvenile for me to stay invested long enough to finish any of them (much less level any characters into the 1000's)
Oh my god yes. I tried to connect with my generics in disgaea and couldn't take the story seriously enough to get invested.
That has been a very frustrating experience for me, because on the surface it seems like I should really like Disgaea, and I think if Disgaea were just an anime, I could see myself being into it, but mash the plot/themes/characters and the game format together, and it just doesn't click with me anymore.
But yeah, if I could recapture any of that magic that FFT had, I'd be ecstatic
the like 9th reboot/reimagining of a persistent worldbuilding project that i either use for Trpg stuff or write short stories in. it bridges a bunch of genres together and is probalbly pretty lame and derivitative since some of it's core foundations i came up with when i was like 15. each new pass i try to break if further away from the tropey origin while still keeping some of the fundamentals around as well as some of the characters.