It's amazing, probably the best remake I've ever played. Obviously you'll get more out of it if you have played to original but it's a great game in its own right too.
Credit where it's due, the game mechanics are really fun and the visuals are good.
Where it falls apart for me, having played the original, is the bastardized story told by Nomura and his young cohorts of weebs trying to make it some broody and EPIC absolute retelling. The train yard section is very telling of the Kingdom Hearts bs he's trying to shoehorn in for padding and personal stamping.
If you played this without knowing the original plot, you'd be confused as to why people regard it so well.
Yeah, actually I gotta agree. The worst parts are whenever anything overly Nomura shows up, like the hooded figures or the Kingdom Hearts-like ending sequence. I also hated how they overused Sephiroth. I feel like the flow of the original build-up to him was much better.
Although in saying that, when it was good it was amazing.
I mean, if you just played the first disc of the original FF7 and then the game threw up a big "To Be Continued in Maybe Another Five Years We'll See" splash screen, I doubt it would be as well regarded either.
I wasn't talking about it being episodic. I get games are harder to make, let alone maximized profit wise, but rather the way it was told leaves out a lot of the sentimentality of the original. I don't remember off the top of my head but there were scenes and dialog that expressed things that weren't in the remake. I was surprised they kept barret's "train of life" analogy in there but I don't remember if the music and scene hit the same.
I thought the scenes at Aerith's house carried a lot more weight than the original. Then you got more time with the original Avalanche gang - I liked the trip up to the surface to meet Jessica's parents. And you got a generally broader taste of life in Midgard, both the good and the bad. That's what ultimately made it feel like a full game, rather than just DISC 1, and one reason I'm not too bitter about paying for this in slices.
I'm hoping places like The Golden Saucer and Mt. Corel and Nimbelheim - and the people in them - get similar generous treatment. There was so much in the original game that felt half-finished. The Remake offers and opportunity to really go ham on such a beautiful setting. Of course, its also possible that we get the FF15 treatment, and end up with even more truncated venues than in the original.
Haven't played the remake myself, so I couldn't tell you, really. I believe it's generally pretty well liked? I also don't think the original FF7 has much bearing on this game outside of the aesthetics and characters.
Most things Square has put out since like the year 2000 make me barf in my mouth just by looking at them so I'm probably not the best judge anyway
That's kind of the problem with the remake. The things that make it special, the world building and plot, have been revamped for today's attention span.
It's pretty different than most of the rest of the FF games, not alot of grinding involved and a pretty complex battle mechanics system, with alot of options for optimized character builds, although it is possible to get stuck on certain enemies if you don't have at least something of a compatible loadout. However, the basic loadout can easily carry you through the game if you play it well.
I liked it and I don't normally enjoy FF games that aren't super old.
FF10 and 12 did a much better Sci-Fi/Fantasy mash-up than FF7 and 8 were trying for.
But the characters in 7 were exceptionally well done, particularly for an RPG of the era. So many pivotal character moments that really made you empathize with every member of your crew.
Well, part of the fun of the series is in the world building. But I enjoyed the blend of magic and technology in 10, as an aesthetic, more than in 7 where it was just kinda an aside rather than woven into the overall plot.
Completely disagree. FF7 is a game with some growing pains as a result of being the first in the series to be 3d, but despite that it is one of the best examples of its genre and era. Its got a diverse cast, good gameplay, the materia system remains one of the most iconic methods of character customization ever in a game, and the story revolves around still-relevant themes of environmentalism, capitalism, and identity.
The main thing holding the game back isn't even the fact that it's kinda 3d but not really, it's the fact that it was translated by a Japanese guy with a huge spreadsheet and a line of cocaine, leading to some story details getting lost in all of the translated versions.
Oh shit, it is. Should I give it a try? Played a whole bunch of FF9 as a kid but never FF7.
It's amazing, probably the best remake I've ever played. Obviously you'll get more out of it if you have played to original but it's a great game in its own right too.
Credit where it's due, the game mechanics are really fun and the visuals are good.
Where it falls apart for me, having played the original, is the bastardized story told by Nomura and his young cohorts of weebs trying to make it some broody and EPIC absolute retelling. The train yard section is very telling of the Kingdom Hearts bs he's trying to shoehorn in for padding and personal stamping.
If you played this without knowing the original plot, you'd be confused as to why people regard it so well.
Yeah, actually I gotta agree. The worst parts are whenever anything overly Nomura shows up, like the hooded figures or the Kingdom Hearts-like ending sequence. I also hated how they overused Sephiroth. I feel like the flow of the original build-up to him was much better.
Although in saying that, when it was good it was amazing.
I mean, if you just played the first disc of the original FF7 and then the game threw up a big "To Be Continued in Maybe Another Five Years We'll See" splash screen, I doubt it would be as well regarded either.
I wasn't talking about it being episodic. I get games are harder to make, let alone maximized profit wise, but rather the way it was told leaves out a lot of the sentimentality of the original. I don't remember off the top of my head but there were scenes and dialog that expressed things that weren't in the remake. I was surprised they kept barret's "train of life" analogy in there but I don't remember if the music and scene hit the same.
I thought the scenes at Aerith's house carried a lot more weight than the original. Then you got more time with the original Avalanche gang - I liked the trip up to the surface to meet Jessica's parents. And you got a generally broader taste of life in Midgard, both the good and the bad. That's what ultimately made it feel like a full game, rather than just DISC 1, and one reason I'm not too bitter about paying for this in slices.
I'm hoping places like The Golden Saucer and Mt. Corel and Nimbelheim - and the people in them - get similar generous treatment. There was so much in the original game that felt half-finished. The Remake offers and opportunity to really go ham on such a beautiful setting. Of course, its also possible that we get the FF15 treatment, and end up with even more truncated venues than in the original.
Haven't played the remake myself, so I couldn't tell you, really. I believe it's generally pretty well liked? I also don't think the original FF7 has much bearing on this game outside of the aesthetics and characters.
Most things Square has put out since like the year 2000 make me barf in my mouth just by looking at them so I'm probably not the best judge anyway
I played it, but not the original. I enjoyed it though! Not the best game I've ever played for sure, but it was entertaining
Oh and I'm very excited for part 2. I think that's when the scene from the Italian parliament happens
That's kind of the problem with the remake. The things that make it special, the world building and plot, have been revamped for today's attention span.
It's pretty different than most of the rest of the FF games, not alot of grinding involved and a pretty complex battle mechanics system, with alot of options for optimized character builds, although it is possible to get stuck on certain enemies if you don't have at least something of a compatible loadout. However, the basic loadout can easily carry you through the game if you play it well.
I liked it and I don't normally enjoy FF games that aren't super old.
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I'd recommend 7 for the grimy atmosphere and aesthetic of the Midgar section
7's world still stands out in the series. 8 tried to also do the sorta scifi sorta modern world thing too but it fell flat like the rest of the game
FF10 and 12 did a much better Sci-Fi/Fantasy mash-up than FF7 and 8 were trying for.
But the characters in 7 were exceptionally well done, particularly for an RPG of the era. So many pivotal character moments that really made you empathize with every member of your crew.
Not really the same thing though, 10 was more of a post apocalyptic society built on the ruins of a goofy and garish future world
Well, part of the fun of the series is in the world building. But I enjoyed the blend of magic and technology in 10, as an aesthetic, more than in 7 where it was just kinda an aside rather than woven into the overall plot.
Completely disagree. FF7 is a game with some growing pains as a result of being the first in the series to be 3d, but despite that it is one of the best examples of its genre and era. Its got a diverse cast, good gameplay, the materia system remains one of the most iconic methods of character customization ever in a game, and the story revolves around still-relevant themes of environmentalism, capitalism, and identity.
The main thing holding the game back isn't even the fact that it's kinda 3d but not really, it's the fact that it was translated by a Japanese guy with a huge spreadsheet and a line of cocaine, leading to some story details getting lost in all of the translated versions.