• Huldra [they/them, it/its]
    ·
    2 years ago

    The most recent I can think of is the amount of mindless monotonous combat against humanoid enemies in Control.

    You set up this great universe and setting for puzzles and abstract threats and then those are locked to single quests and the majority of the game is shooting at guys with guns or mildly fucked up guys that fly or explode or something. Its IMO a completely useless gameplay loop that feels separated from the rest of the game and is there because they didnt have confidence in the setting to carry interest the whole way.

    • Yurt_Owl
      ·
      edit-2
      2 years ago

      It also didnt help that lots of enemies were just copy paste encounters where the only viable combat loop was to spam telekinesis. The guns regardless what was used always felt like pea shooters.

      Oh and the alan wake dlc felt like a lazy teaser trailer for alan wake 2 that i had to pay money for.

      I just wanted more spooky fridges and scp style encounters :(

    • Eris235 [undecided]
      ·
      2 years ago

      Loved the setting of the game, and the exploration and puzzles, but the actual gameplay made me get bored part way through. Still feel like I should finished it up someday, but leftoff from long chains of combat, and its such a drag.