I'll start things off.

This is old shit, but if you remember when Gamergate was at its height, a lot of them complained about "walking simulators," games like Gone Home, Dear Esther, etc. with very little in the way of typical gameplay mechanics like challenges that have to be overcome through skill or failure states. Gamergate dipshits seized on a white-hot, psychopathic hatred of these games, spinning the lack of skill required into bizarre conspiracy theories about game journalists promoting these as a plot by non-gamers to pave the way for the infiltration of gaming by "anti-gamers." Also because a lot of these games are about minorities, who of course GG assholes considered by default to not be "real gamers."

The thing is, I don't like walking simulators either. I've only played a few, but the only one I even kind of enjoyed was The Beginner's Guide (and even then, I don't think I would've missed out on much if I'd watched a longplay instead). The medium is the message, as the old saying goes, and the ability to engage through interaction with the mechanics is what sets games apart from other media. Walking simulators (and visual novels, but that's a different gripe) don't take advantage of this in a way that gets me invested. To me, a walking simulator feels like the equivalent of a movie that consists solely of a guy sitting in a chair and reading a story out loud.

The difference between me and a GG dipshit, of course, is that my dislike of the genre doesn't hinge on ridiculous conspiracy theories or hatred of minorities, and also that rather than wage some crusade to kick walking sims out of the gaming club, I just don't play them. In any case, though, the association is strong enough that it's something I tend to avoid bringing up.

  • UlyssesT [he/him]
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    edit-2
    2 years ago

    Because Kurtzman is a rich privileged failson that is bored by anything short of spectacles of suffering, like the edgelord banker-sons that took Game of Thrones and forced in more rape and misogynistic spectacles (including turning several female leaders into prostitutes or rape victims) than were in the books to begin with.

    If you've ever read Kurtzman's commentary about why he wanted the NuMummy project so badly, it was because of his belief that "everyone is a monster inside" which may sound pseudo-deep but I think it's more of a "a thief believes everyone is a thief" self-tell.

    • doublepepperoni [none/use name]
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      edit-2
      2 years ago

      It's wild that the guy is still working after TASM2 and the Dark Universe.

      Don't worry though, a character is going to say something stupid and cheesy emotional and profound after the shooty murder scenes so it's actually all very positive and life-affirming

      I just hate that they make everything pointlessly sad and edgy and give it a progressive veneer by saying it's actually a depiction of PTSD and trauma or whatever

      Picard's mom committed suicide when he was little because there's no apparently no mental health services in the Federation, Troi and Riker's child died from a preventable disease, Seven of Nine became Punisher after DS9, Data comes back just so he can be euthanised, Q comes back because he's sad that he's dying

      Given their track record with returning characters so far I assume at least half of the returning TNG cast is going to die in Season 3

      • UlyssesT [he/him]
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        2 years ago

        Kurtzman and most of his era's fellow failsons contaminate and irradiate franchise after franchise and they keep getting paid to do it again no matter how much the trash they push bombs or outright collapses previous viable franchies. Few things have Jokerfied me more than that fact. :jokerfied: