The mods are what make the game worthwhile in my opinion. It's just way too bare bones without them.
But I had the same problem where whenever I'd get into KSP again I'd download the newest version and then proceed to spend weeks building a perfect install with dozens upon dozens of mods. Then I'd start playing, find a compatibility problem with some of the mods, sort it out, start over on a new save, find another harder compatibility problem, ask for help on the forum, get ignored, spend weeks fixing it myself, then eventually get burned out before I even reach Duna.
I was so relieved when I found out the game would stop updating because it meant I could finally build a permanent modded install.
Every game should let the player pick their version like KSP does - and if they don't then Steam should implement it by default (without you having to go through the weird process of looking up build numbers and using Steam's command line). Most useful feature of the game by far.
I was so relieved when I found out the game would stop updating because it meant I could finally build a permanent modded install.
This was basically me, but after building the "ultimate" modded install, the game takes 15 minutes to load from an NVMe SSD, consumes 12GB of RAM in the title screen, and the scene transition from the vehicle assembly building to launch-pad takes a full minute. :yes-honey-left:
This has driven me to do flight sim instead, which is also really cool. Hopefully KSP2 is much more optimized.
My ultimate dream is to one day have a literal supercomputer capable of running KSP with literally every single compatible mod installed and then explore the universe with vessels made of thousands of parts, all at 60fps.
Maybe if I live until the 2050s and I don't die in the water wars it'll become possible.
The mods are what make the game worthwhile in my opinion. It's just way too bare bones without them.
But I had the same problem where whenever I'd get into KSP again I'd download the newest version and then proceed to spend weeks building a perfect install with dozens upon dozens of mods. Then I'd start playing, find a compatibility problem with some of the mods, sort it out, start over on a new save, find another harder compatibility problem, ask for help on the forum, get ignored, spend weeks fixing it myself, then eventually get burned out before I even reach Duna.
I was so relieved when I found out the game would stop updating because it meant I could finally build a permanent modded install.
Every game should let the player pick their version like KSP does - and if they don't then Steam should implement it by default (without you having to go through the weird process of looking up build numbers and using Steam's command line). Most useful feature of the game by far.
See, I just pirated every new version that came out. Nice and simple that way. Comes with free DLC too!
This was basically me, but after building the "ultimate" modded install, the game takes 15 minutes to load from an NVMe SSD, consumes 12GB of RAM in the title screen, and the scene transition from the vehicle assembly building to launch-pad takes a full minute. :yes-honey-left:
This has driven me to do flight sim instead, which is also really cool. Hopefully KSP2 is much more optimized.
My ultimate dream is to one day have a literal supercomputer capable of running KSP with literally every single compatible mod installed and then explore the universe with vessels made of thousands of parts, all at 60fps.
Maybe if I live until the 2050s and I don't die in the water wars it'll become possible.