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  • Des [she/her, they/them]
    ·
    3 years ago

    i got it to a point where i was seriously frozen in awe sometimes. you eventually hit a wall caused by the limitations of the engine, which i hope ksp 2 will solve. i hope they put plenty of stuff to check out on the planet's surfaces because i'm really in it for pushing for further and further exploration.

    • cosecantphi [he/him]
      ·
      3 years ago

      From what I understand the original KSP was hamstrung from the beginning because it started out as a passion project made by a guy who had never made a video game before. As a result the whole thing is built on spaghetti code and is an unoptimized mess.

      Here's hoping the more experienced developers of KSP 2 can fix a lot of those issues. One confirmed feature that'll help a lot is the addition of procedural wings. No longer will players need to build wings out of dozens and dozens of smaller wing pieces.

      Perhaps they could also lower part counts by introducing part welding as part of the stock game. Instead of launching a vessel with a bunch of parts, you could choose an option that allows you to group different parts together so that the game applies physics calculations as if they were a single, rigid part.

      • Des [she/her, they/them]
        ·
        3 years ago

        part welding might be the most critical thing they could implement. especially when you need to dock your huge interplanetary cruiser with an attached multi-stage lander with your duna fuel and habitat station and you are down to 1 fps. plus i loved making super detailed spacecraft with lots of little bits