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  • Aryuproudomenowdaddy [comrade/them]
    ·
    edit-2
    2 years ago

    The problem with mobas that have been out this long is they have to keep releasing characters like a drip line of morphine to keep people interested and it results in a ton of bloat. New players are then tasked with gaining at least a passing familiarity with all 150+ characters skill sets because that's essentially half the game, if you don't know what the other guy does you're going to have a bad time. I haven't played in like a decade but I would frequently use characters that were widely considered bad or had low play rates in certain roles because people weren't experienced on how to counter them.

    • Ericthescruffy [he/him]
      ·
      2 years ago

      Fun fact: this is fighting games in a nutshell also. In the online leader boards for Injustice: Gods Among Us I was actually in the top 10 consistently for that games prime, and the only Green Arrow main in the top 100.

      Playing a low tier character taught me a lot and it felt really good bopping flowchart Manhunters or Aquamens but man...as soon as I got matched with forever king or wound cowboy or anyone who bothered to lab the matchout out where I couldn't bullshit gimick my way through it....Arrow life was rough.