EVE's skill system sucks for a million reasons but it isn't "active" like other MMOs. The XP keeps ticking 24/7 as long as you're subscribed and filling the "skill queue," which is something I only had to do every couple of weeks last I played (which was years ago)
Edit: also it's years, and you need years of support skills to use it - flying it alone does little. I miss the scale but that shit becomes a part time job folks, don't do MMOs.
You need capital to become a smith, though. Space where you can operate a forge, the forge and tools, steel, fuel, insurance, another space where you can operate a forge when the original one inevitably burns down...
Imagine spending 2 YEARS grinding to master crafting in an MMO. You could literally just become a regular smith in that time.
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The ending hit so hard I forgot that part; so this guy is saying grinding for 2 years is a positive? Dear God.
And spend less money in doing so plus setting up an IRL smithing shop
Not that far fetched I remember hearing that Eve online required months of real time to train skills necessary to fly certain ships.
EVE's skill system sucks for a million reasons but it isn't "active" like other MMOs. The XP keeps ticking 24/7 as long as you're subscribed and filling the "skill queue," which is something I only had to do every couple of weeks last I played (which was years ago)
Edit: also it's years, and you need years of support skills to use it - flying it alone does little. I miss the scale but that shit becomes a part time job folks, don't do MMOs.
You need capital to become a smith, though. Space where you can operate a forge, the forge and tools, steel, fuel, insurance, another space where you can operate a forge when the original one inevitably burns down...