• Barabas [he/him]
    ·
    2 years ago

    Imagine spending 2 YEARS grinding to master crafting in an MMO. You could literally just become a regular smith in that time.

    • UlyssesT [he/him]
      ·
      edit-2
      2 years ago

      The year is 2030. Somehow there's an even worse Runescape-style grind. Life is bazinga. :so-true:

    • Evilsandwichman [none/use name]
      ·
      2 years ago

      The ending hit so hard I forgot that part; so this guy is saying grinding for 2 years is a positive? Dear God.

    • RNAi [he/him]
      hexagon
      ·
      edit-2
      2 years ago

      And spend less money in doing so plus setting up an IRL smithing shop

    • BynarsAreOk [none/use name]
      ·
      2 years ago

      Not that far fetched I remember hearing that Eve online required months of real time to train skills necessary to fly certain ships.

      • Sinonatrix [comrade/them]
        ·
        edit-2
        2 years ago

        EVE's skill system sucks for a million reasons but it isn't "active" like other MMOs. The XP keeps ticking 24/7 as long as you're subscribed and filling the "skill queue," which is something I only had to do every couple of weeks last I played (which was years ago)

        Edit: also it's years, and you need years of support skills to use it - flying it alone does little. I miss the scale but that shit becomes a part time job folks, don't do MMOs.

    • Frank [he/him, he/him]
      ·
      2 years ago

      You need capital to become a smith, though. Space where you can operate a forge, the forge and tools, steel, fuel, insurance, another space where you can operate a forge when the original one inevitably burns down...