• KobaCumTribute [she/her]
    ·
    2 years ago

    This is even a perfect example of how someone who at least nominally started from a position of not being a nonce ended up getting off to and internally normalizing pedo shit by consuming it and socializing with other people who consume it.

    I would even go a step further and say that non explicit loli/shota content that's laundered into more mainstream media is even more dangerous, because it's establishing a norm in its consumers and reaching significantly more people while at the same time providing cover for pedo weebs to proselytize and do what they can to normalize it in more shared spaces. It's exactly like the broader way that predatory outlooks on sex and gender relations are shaped through toxic media and socialization in a patriarchal and chauvinist society, including how mainstream a lot of nonce shit like middle aged men lusting after teenage actresses or high school cheerleaders is.

    • UlyssesT [he/him]
      ·
      edit-2
      2 years ago

      All over the internet, yes including here on Hexbear, the "entertainment has no effect on its consumers" chants are often very loud, especially when it comes to kiddie creeper media.

      Normalization don't real.

      Hedonic treadmills don't real.

      Just don't criticize the treats no matter what they are and let people enjoy things, so they say. :so-true: :very-intelligent:

      • KobaCumTribute [she/her]
        ·
        edit-2
        2 years ago

        And people always fall back on "well studies have shown playing violent games doesn't make someone more violent" which is just fundamentally misunderstanding how media shapes people's outlooks and social mores. Like in games violence is consequence free and usually done by professional violence doers, whether legally sanctioned or fitting into accepted archetypes, so the real impact is the values that are shown: things like glorifying police or soldiers, reinforcing established tropes about violent authorized heroes saving the day, etc. So obviously just consuming stuff that's saying "it's ok when the narratively legitimate violence guys do violence" isn't going to make someone go on a rampage because that's not how that works (but they're more likely to be biased towards thinking that it is legitimate when the officially sanctioned violence man does violence). It only becomes directly dangerous when they get socialized into thinking that they themselves are the legitimate violence man, and that has way more to do with social interaction and far-right radicalization pipelines. And that's not even getting into other toxic things that video games teach, like entrepreneur worship, exponential economic growth or wealth acquisition, great man thinking, and other liberal brainworms.

        just going to go ahead and spoiler the paragraph about how that relates to media normalizing sexual violence and nonce shit

        Meanwhile stuff like attraction to particular features is definitely related to socialization (as evidenced by how what is considered attractive in terms of clothing, body type, grooming habits, mannerisms, etc shifts over the years), and for a lot of people that socialization is already toxic because it's built on generations of media produced in a patriarchal and chauvinist culture that only fairly recently has even started trying to tone down and/or contradict its normalization of sexual or domestic violence. So someone who's been taught "it's ok to understand other people as nothing but objects of lust" by their socialization is someone who is already on the verge of being dangerous, and normalizing children as an object of their lust on top of that only exacerbates that. I believe the trend of affluent men becoming nonces when given the opportunity is related to that too, like maybe they didn't start from a place of clinically being pedophiles but their predatory outlook, personal power and security, and the normalization of children as acceptable targets for their lust by their social circle and even the media in general (and that used to be a lot worse and a lot more explicit too, like all the infamous middle aged and elderly nonces would have been young men at a time when child porn was still legal and the sexualization of children and/or young teens was even more pronounced in the media) continues shaping them until they act on it when given the opportunity by the Epstein's of the world.

        • Nagarjuna [he/him]
          ·
          2 years ago

          I want to know how many people were inspired to join the police or military by FPS games. That's their real potential to cause violence.

          • UlyssesT [he/him]
            ·
            2 years ago

            Call of Duty alone might have been a massive recruitment boost. But entertainment has no effect on its consumers, ever. Unlike commercials, because that's different. :very-intelligent:

        • UlyssesT [he/him]
          ·
          2 years ago

          What you say makes sense and fits the data at a comprehensive level, but that's also why it will be probably ignored for the most part. Let people enjoy things touch grass etc etc.

      • AssortedBiscuits [they/them]
        ·
        edit-2
        2 years ago

        All over the internet, yes including here on Hexbear, the “entertainment has no effect on its consumers” chants are often very loud, especially when it comes to kiddie creeper media.

        People are affected by advertisement and marketing that they consciously hate but are unaffected by entertainment they personally enjoy and find nonthreatening apparently.

        • UlyssesT [he/him]
          ·
          2 years ago

          The moment the entertainment switches to a commercial, the manipulation begins. As soon as the commercial ends and the entertainment program returns, there is no further influence. :galaxy-brain: