Meanwhile I am playing a fan translation of a game that people made for free by people that will get nothing in return.

Bandai has never released the game in english because they don't think they'll make enough profit, despite fans urging them.

Passion and time is what creates things.

Profit hinders just as many things as it helps create.

  • companero [he/him]
    ·
    2 years ago

    Games without profit motive would be fucking awesome.

    • No microtransactions
    • Less risk -> more innovation
    • More "life's work" games like Dwarf Fortress
    • More original IPs, less remakes and remasters

    Makes me sad thinking about what could be :sadness:

    • axont [she/her, comrade/them]
      ·
      2 years ago

      If it cheers you up at all, the past 15 or so years have been the golden era of indie games. Before then you maybe had some flash games on newgrounds. And even before that playing an indie game meant knowing a person who knows someone who has a floppy disc. And before that? You had to know the programmer personally and also work in the same university lab they did

      Not to say like "kids these days don't appreciate stuff" but I'm generally positive about games nowadays. Lots of people making smaller, cheap to free stuff and there's more of it than I'd ever have time to engage with

    • Shoegazer [he/him]
      ·
      2 years ago

      More original IPs, less remakes and remasters

      Hell, people would be able to modify existing IPs and do something interesting with it. Valve is obviously capitalistic, but because they open their games up to people so many mods and spinoff stories have been made by fans that is rarely seen in most other mainstream IPs