"it's a bad moral choice, there aren't enough rewards for nuking megaton! you can get all those caps easy in the lategame! if you try to turn burke into the sheriff instead, burke kills him and he drops one of the best assault rifles in the game early!"
"Your mom wouldn't want to play this game" and shots of moms reacting to ingame violence was the marketing campaign for the first Dead Space
Excuse you, that was the second, where they started to give up on doing an interesting game for run of the mill action shooter because it has to sell 8 gajillion copies
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A clumsily contrived co-op shooter with clumsily contrived crafting (as was the style at the time) with clumsily contrived monetization and bro-bro bootbro nonsense added on top of it all.
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It could have worked but it was jammed into a setting where it just didn't fit. For Dead Space's already established audience, it just meant content that a solo player wouldn't be able to access.
Yeah, Dead Space 2 was still perfectly fine despite being more linear and centering on giant setpieces
"Let's add baby necromorphs"
"The first game already had those"
"No, make them baby-er so we can increase the shock value"