• Comp4 [comrade/them]
    ·
    2 years ago

    When I play Stellaris I just try to increase the living standards of my population and end up building a xenophile federation.

      • Comp4 [comrade/them]
        ·
        2 years ago

        Call me a freak but I enjoy micro managing 20+ planets and fine tuning my economy down to the last energy credit.

        • Aryuproudomenowdaddy [comrade/them]
          ·
          edit-2
          2 years ago

          I never really figured out how the economy systems worked aside from the basics and would get bored wiping out all opposition to my fully automated luxury gay space empire.

          • Comp4 [comrade/them]
            ·
            edit-2
            2 years ago

            Its funny because you can really maximize your economy by creating worlds that center around one purpose like research or mining worlds. That said I usually play purely reactive and create multipurpose worlds that arent super effectiv but at least are somewhat self sustained. (Which im sure is not the most effectiv way to play but it brings me into the late game)

            • Aryuproudomenowdaddy [comrade/them]
              ·
              2 years ago

              Yeah I would typically start making specialized worlds in late game, seems like the most effective strategy in most 4x now that I think about it.

    • queendeadsept8 [none/use name]
      ·
      2 years ago

      Every empire in stellaris is either the culture or imperium of man, I hope in stellaris two paradox gets rid of the ethics system and just tries to lean people away from committing galactic genocide.

      • DefinitelyNotAPhone [he/him]
        ·
        2 years ago

        Unfortunately the technical implementation of the game highly incentivizes xenophobic genocide because a massively populated and diverse galaxy will make your CPU spontaneously combust. Xeno compatibility is still unusable to this day.

        • Frank [he/him, he/him]
          ·
          2 years ago

          Multiculturalism is too computationally demanding for the substrata of space/time is a new chud argument i haven't heard before.