Shadowrun's also a bit weird in that it's more or less intended for characters to be broken in some way. Like in D&D 3.5e, if a character were to leave chargen with a stat at 20 and an AC of 30, that would be some absurd powergaming shit, but in Shadowrun it's expected that everyone leave chargen with at least one stat above maximum, and a combat-focused character should be throwing at least 30 soak dice. Like rolling 12 dice in a check is what's supposed to be the absolute best someone can naturally be, but mundane PCs should be rolling 16-20 dice in their role and it doesn't become real powergaming until you get to 22+ which takes some real shenanigans.
Shadowrun's also a bit weird in that it's more or less intended for characters to be broken in some way. Like in D&D 3.5e, if a character were to leave chargen with a stat at 20 and an AC of 30, that would be some absurd powergaming shit, but in Shadowrun it's expected that everyone leave chargen with at least one stat above maximum, and a combat-focused character should be throwing at least 30 soak dice. Like rolling 12 dice in a check is what's supposed to be the absolute best someone can naturally be, but mundane PCs should be rolling 16-20 dice in their role and it doesn't become real powergaming until you get to 22+ which takes some real shenanigans.