for me it's RE4, but this question came to me as I was demolishing a backpack battles run last night (pyromancer OP)
For me personally it's Morrowind. I would have to make supply trips mid-dungeon crawl to sell all the stuff.
Deus Ex comes in a close second.
Tying carry weight to your strength stat is just wild. Oh you're a caster? Good luck carrying that ebony cuirass out of here.
Then again, it is morrowind, so you can just cast Feather on yourself to carry more stuff OR even cast Burden on the enemy and suddenly they are overencumberd. Or drink strength potions. Or just fly. Or make a stupid amount of money in various ways, making loot kind of neglectable.
Diablo 2, you want to pick everything up but you can't!
Baldurs Gate 1/2, and KOTOR gets an honorable mention for worst inventory interface in history
Path of Exile, Diablo 2, and System Shock 2 in roughly that order
Ultima 6
You find a spear, a spear, a spear, a spear, a spear, a club, a spear, a spear, 3 gold, a spear, a ring, a ruby, and a spear
Don't forget how you have to pick up everything on top of the ruby before you can pick up the ruby!
i still like how the default trash bin in minecraft is a pit of lava that you vomit ur shit into
pokemon legends arceus.... that wretched turd of a game
That game is a fucking travesty, because the core gameplay loop is incredible. You get to fill out a pokédex with... actual pokémon facts! Like observing them performing their signature moves!
And it has Playstation 2 texture quality. And calling the inventory and crafting mechanics dog-brained would be an insult to dogs.
I feel like a lone defender in a medieval fort here, but I loved Arcaeus and it's my favorite Pokemon title since the Colosseum games. Pokemon needs more games that take the usual Pokemon game loop and do different things with it.
System Shock or any games where you have to play inventory Tetris. It’s surprising how common that was in games for a long while.
Honestly I kinda miss inventory tetris in genres where scarcity makes sense. Like, I'd never accept it in Minecraft; but games like Resident Evil? Absolutely. You could probably cut down heavily on the action heroism vibe by massively cutting down how many weapons and how much ammo you can carry at any given time across horror gaming, but nobody wants to do that because everyone in the horror sphere's chasing COD player money and COD players can't handle not being armed to the teeth in any function or facility.
I fucking hate what Resident Evil has done to horror
RE4 is the first thing I think of, then the old infinity engine games