We used to have s lot of fun playing it in my house, but a couple years ago they went so hard on pushing loot boxes, micro transactions, and other extra bs that it stopped being fun.
We still joke about "Quickly! To me! The warlord approaches!" and "You're curious about New Life Festival [insert anything] traditions, aren't you?" and tell each other to Ligma Molag Balls on the regular
I miss getting in a big dolmen group, and using my electrical Ultimate to zap the shit out of monsters
Well fuck. Here I was looking for a replacement for FFXIV since I unsubbed in anticipation of Dawntrail being thinly-veiled colonial apologia after 16 and how badly they handled "why doesn't this world have any melanin in it"; that and non-existent coarse and stylish hairs(no, I don't count the Party City jigglebone'd afro, not in the slightest).
Guess I'm still looking; 'cause it'll be a cold day in hell before I pick up warcraft
Take a look at UO private shards. Basically pirate servers. @SorosFootSoldier@hexbear.net has been playing on one, might be able to share some info. UO is as oldschool as it gets, but it's a big open sandbox where you can just kind of screw around and do whatever you want without a lot of the on-rails gameplay of post-Everquest MMOs.
+1 for UO. Best sandbox mmorpg ever made. I had a hard time adjusting to it because it's so free form make your own fun. I'm used to linear dungeon crawling or questing, but UO you're free to do what you want. There's no classes, very few quests, and a totally player driven economy. If you're put off by the graphics and want something newer, Star Wars Galaxies borrowed everything from UO but adapted it to SW instead.
Try SWTOR. The original 8 story arcs are pretty fucking rad, and the crafting and companion system is pretty unique. And black people exist!
I was honestly sold on it when I saw the very first raid ever, where the final boss had a completely vertical boss arena. Mitigating fall damage and sneaking in quick group heals as you race to catch up to him before he blows you up is something I'd never seen before, and haven't seen since, in MMO design. The previous two bosses were:
A two part puzzle, where you need to split your team in half and solve both parts simultaneously. On Hard difficulty, each member of the two teams needs to cycle through inputting commands into the puzzle box, so you can't just have one person solve it.
A room of Sith Warlords that fixate the closest person, and lock them into a one-on-one duel. Everybody—including the healers and tanks—has to fight their opponent alone.
Every time I go back to playing SWTOR I just end up wishing it wasn't an MMO lol. The storylines and voice acting are surprisingly good, and it's a lot of fun to play with friends but it's inevitably brought down by the shit monetization and awful player economy that seem to be inherent to the genre. That, and it's a Disney product now ofc.
We used to have s lot of fun playing it in my house, but a couple years ago they went so hard on pushing loot boxes, micro transactions, and other extra bs that it stopped being fun.
We still joke about "Quickly! To me! The warlord approaches!" and "You're curious about
New Life Festival[insert anything] traditions, aren't you?" and tell each other to Ligma Molag Balls on the regularI miss getting in a big dolmen group, and using my electrical Ultimate to zap the shit out of monsters
Well fuck. Here I was looking for a replacement for FFXIV since I unsubbed in anticipation of Dawntrail being thinly-veiled colonial apologia after 16 and how badly they handled "why doesn't this world have any melanin in it"; that and non-existent coarse and stylish hairs(no, I don't count the Party City jigglebone'd afro, not in the slightest).
Guess I'm still looking; 'cause it'll be a cold day in hell before I pick up warcraft
SAME
Take a look at UO private shards. Basically pirate servers. @SorosFootSoldier@hexbear.net has been playing on one, might be able to share some info. UO is as oldschool as it gets, but it's a big open sandbox where you can just kind of screw around and do whatever you want without a lot of the on-rails gameplay of post-Everquest MMOs.
+1 for UO. Best sandbox mmorpg ever made. I had a hard time adjusting to it because it's so free form make your own fun. I'm used to linear dungeon crawling or questing, but UO you're free to do what you want. There's no classes, very few quests, and a totally player driven economy. If you're put off by the graphics and want something newer, Star Wars Galaxies borrowed everything from UO but adapted it to SW instead.
Try SWTOR. The original 8 story arcs are pretty fucking rad, and the crafting and companion system is pretty unique. And black people exist!
I was honestly sold on it when I saw the very first raid ever, where the final boss had a completely vertical boss arena. Mitigating fall damage and sneaking in quick group heals as you race to catch up to him before he blows you up is something I'd never seen before, and haven't seen since, in MMO design. The previous two bosses were:
Every time I go back to playing SWTOR I just end up wishing it wasn't an MMO lol. The storylines and voice acting are surprisingly good, and it's a lot of fun to play with friends but it's inevitably brought down by the shit monetization and awful player economy that seem to be inherent to the genre. That, and it's a Disney product now ofc.
I was trying that one; but dropped it when Disney started throwing support behind Israel post 10/7. Couldn't justify paying into that.
Oh god damn it, I forgot that Disney is running the show now. Good point. Fuck them.
(Also those motherfuckers disabled my permanent free subscription. Does having a dentist who's son works there mean NOTHING to you people?!)