Supposedly having vr legs that don't move in sync with your actual legs gives you a weird feeling most people don't like. To actually track legs and body people use those lighthouse pucks you have to attach to a point you want to track. Each of them costs like $100. Musk claims they've developed an AI model that can track legs just from the cameras on the headset, though the demo in OP is faked through usual motion capture.
Supposedly having vr legs that don’t move in sync with your actual legs gives you a weird feeling most people don’t like.
I can't speak for everyone but I got used to it in like ten minutes. And mostly when you're in VR chat you're just standing around anyway so your legs aren't moving around very much to begin with.
Interesting. Maybe I'm stupid to assume Facebook has good data on this, but I guess they've figured that for the wide audience they are catering to 'non-sync leg syndrome' can be enough of a problem to go with the initial floating torso thing.
idk. I have literally hundreds of hours in VRC thanks to COVID and never had an issue with non-sync legs. Most of the time, I'm not staring at my own legs and for other people, the inverse kinematic legs are believable enough. It's not like the game is so realistic that you forget you're in a fake world.
That's cool. Still, the Quest idea is that just you put on your headset and it is supposed to work without a PC or other gizmos. There's something to it. If I had one I'd be walking in VR all around my grandparents' dacha instead of my tiny living room.
Supposedly having vr legs that don't move in sync with your actual legs gives you a weird feeling most people don't like. To actually track legs and body people use those lighthouse pucks you have to attach to a point you want to track. Each of them costs like $100. Musk claims they've developed an AI model that can track legs just from the cameras on the headset, though the demo in OP is faked through usual motion capture.
I can't speak for everyone but I got used to it in like ten minutes. And mostly when you're in VR chat you're just standing around anyway so your legs aren't moving around very much to begin with.
Interesting. Maybe I'm stupid to assume Facebook has good data on this, but I guess they've figured that for the wide audience they are catering to 'non-sync leg syndrome' can be enough of a problem to go with the initial floating torso thing.
idk. I have literally hundreds of hours in VRC thanks to COVID and never had an issue with non-sync legs. Most of the time, I'm not staring at my own legs and for other people, the inverse kinematic legs are believable enough. It's not like the game is so realistic that you forget you're in a fake world.
You can also do it reasonably well with a web cam: https://github.com/ju1ce/Mediapipe-VR-Fullbody-Tracking
That's cool. Still, the Quest idea is that just you put on your headset and it is supposed to work without a PC or other gizmos. There's something to it. If I had one I'd be walking in VR all around my grandparents' dacha instead of my tiny living room.
Yeah, Facebook could release trackable "controllers" for the feet, they probably just can't do it cheap enough to sell.