PC gamers in the mid-to-late 90s apparently started turning up their noses at turn-based strategy games in favour of the new hotness of the Command & Conquers and Warcrafts of the day
A review of X-Com Apocalypse from the time:
"to be honest, the new real-time combat is so good I really can't see why anyone would want to play the much slower (and often infuriating) turn-based tactical game"
:kitty-cri-screm:
spoiler
That's like preferring Diablo over Fallout
I don't see a score attached to this (due to it being on the wayback machine probably) . If anything it seems their criticism are that there is low enemy variety and that the gameplay seems lacking once you get over the stunning graphics
pretty sure its the [7] at the end, which is like the kiss of death in g*mer numbers
is more the bit that people have focused on, because a) theyre literal helldemons (imagine hed written this review about wolfenstein) and b) it fundamentally misunderstands the type of game that doom is trying to be and there is no way that shoehorning in talking to the monsters to fulfil some lib fantasy adds to that experience
yeah but in the context of the whole review it sounds like someone who does not like the gameplay that much. Which is fine to think
Like I think issue they had with the game is more the lack of variety more than literally not being able to befriend the demons
This person probably preferred playing System Shock since you make more choices in that about what kind of playstyle you want.
Edit: Hopefully this author later played the Shin Megami Tensei games if they really wanted some demon alliance action