PC gamers in the mid-to-late 90s apparently started turning up their noses at turn-based strategy games in favour of the new hotness of the Command & Conquers and Warcrafts of the day
A review of X-Com Apocalypse from the time:
"to be honest, the new real-time combat is so good I really can't see why anyone would want to play the much slower (and often infuriating) turn-based tactical game"
:kitty-cri-screm:
spoiler
That's like preferring Diablo over Fallout
Most of the time in an RTS it's about focusing on your economy and production while executing a gameplan. Metagaming is fine and all but someone playing the current meta but missing production cycles will lose to a solid macro player who doesn't follow the current meta
It doesn't change the fundamental problem (and yes I do think that this is a kind of problem) that everything is still ultimately, mainly determined by ones APM abilties.