Forced losses in general are awful, especially when there's a massive gameplay disparity that makes it nonsensical. FO3 was awful about this, and literally the entire plot of Cyberpunk 2077 hinges on the player - who at that point had just effortlessly cut through dozens of heavily armed and armored soldiers and who could very well be able to literally stop time and move at super speed - just letting themselves get beat up and executed by a paunchy old guy and his sluggish security guard.
Remember every Japanese RPG with guns? You'd get machine gunned in the face 900 times and then during a cinematic, someone shoots the supporting character once and they dramatically die
Forced losses in general are awful, especially when there's a massive gameplay disparity that makes it nonsensical. FO3 was awful about this, and literally the entire plot of Cyberpunk 2077 hinges on the player - who at that point had just effortlessly cut through dozens of heavily armed and armored soldiers and who could very well be able to literally stop time and move at super speed - just letting themselves get beat up and executed by a paunchy old guy and his sluggish security guard.
Remember every Japanese RPG with guns? You'd get machine gunned in the face 900 times and then during a cinematic, someone shoots the supporting character once and they dramatically die
Oh hey can we get some Phoenix Down? No.