I kind of want to do what Well There's Your Problem started out as, Roz playing Cities: Skylines and talking about urbanism concepts. Victoria 3 is a good example of Marxist ideas like overproduction, modes of alienation, labour theory of value, the separation of town and country, and imperialism/colonialism being driven by the tendency of the rate of profit to decline. The only thing the game is missing is an environmental component to balance the pollution of industry. There's a real niche there to just talk about Marxism while using the game as cheap ambient footage.
Mortality is also a non-issue at the moment. Lead mines and whalers are the only industries which specifically increase it. Population growth always outweighs it to the point that a healthcare system is my lowest priority.
I switched tabs and forgot the context of this post for a minute, so I just spent a little bit trying to parse your comment as some really weird political take lol
It might be there's more going on that isn't immediately apparent, there was no tooltip for it I found but I'm pretty sure in my Oman/Zanzibar game the other night my population was being impacted by Malaria despite the tooltip only listing the colonization malus as an effect.
I kind of want to do what Well There's Your Problem started out as, Roz playing Cities: Skylines and talking about urbanism concepts. Victoria 3 is a good example of Marxist ideas like overproduction, modes of alienation, labour theory of value, the separation of town and country, and imperialism/colonialism being driven by the tendency of the rate of profit to decline. The only thing the game is missing is an environmental component to balance the pollution of industry. There's a real niche there to just talk about Marxism while using the game as cheap ambient footage.
A pollution mechanic to increase mortality from smog and drive disease into urban centers along trade routes would be really cool
I think the game technically has disease and famine mechanics, but they don't seem very important at the moment
Mortality is also a non-issue at the moment. Lead mines and whalers are the only industries which specifically increase it. Population growth always outweighs it to the point that a healthcare system is my lowest priority.
I switched tabs and forgot the context of this post for a minute, so I just spent a little bit trying to parse your comment as some really weird political take lol
It might be there's more going on that isn't immediately apparent, there was no tooltip for it I found but I'm pretty sure in my Oman/Zanzibar game the other night my population was being impacted by Malaria despite the tooltip only listing the colonization malus as an effect.
All mines get mortality if you set them to use nitroglycerin IIRC but I just never bother because the increase in production seems fairly negligible.
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