Not to defend reddit brains too hard, but the base game AI is pretty messed up. Like the AI basically doesn't exploit resources unless it's profitable, but the profitability calcs seem pretty broken so they just won't create the buildings for oil or rubber so you end up having to do a bunch of colonialism yourself to get any oil or rubber. And the immigration system doesn't require any transportation, so you'd get millions of immigrants out of thin air if you do the right policies
There's a few small issues that seem to make a huge difference. For example, you can't directly invest in any other country, even protectorates and vassals. A lot of the rubber/oil problems could be resolved by just letting you build in client states, balanced by the risk of losing your investment and upending your economy if they flip sides or get conquered.
Yeah, it's weird that they cut out foreign investments like they had in vic 2. If I remember correctly, it wasn't an issue in 2 because resources were a by state thing that automatically got produced by pops. I rather like the new system with the building upgrades unlocked by tech over that, but it's a really basic gameplay issue that should've got caught by some quick testing
yeah, I watched the Spiffing Brit video on it and he managed to implement council communism, have Marx as a leader and have an immigration-driven population of like a million people on the literal birdshit-covered icerock known as Jan Mayen
Not to defend reddit brains too hard, but the base game AI is pretty messed up. Like the AI basically doesn't exploit resources unless it's profitable, but the profitability calcs seem pretty broken so they just won't create the buildings for oil or rubber so you end up having to do a bunch of colonialism yourself to get any oil or rubber. And the immigration system doesn't require any transportation, so you'd get millions of immigrants out of thin air if you do the right policies
Someone let a Texas Republican do this block of code.
There's a few small issues that seem to make a huge difference. For example, you can't directly invest in any other country, even protectorates and vassals. A lot of the rubber/oil problems could be resolved by just letting you build in client states, balanced by the risk of losing your investment and upending your economy if they flip sides or get conquered.
Yeah, it's weird that they cut out foreign investments like they had in vic 2. If I remember correctly, it wasn't an issue in 2 because resources were a by state thing that automatically got produced by pops. I rather like the new system with the building upgrades unlocked by tech over that, but it's a really basic gameplay issue that should've got caught by some quick testing
Havent played 3 but in 2 the investment and sphere sustem caused a bug were resources would multiplied themseleves
a lot of y'all still don't get it etc
It's interesting that you can do this in CKIII despite not really having a good in-game reason to do so.
It's not a paradox game unless the AI sucks extreme ass
And it still beats the shit out of me
yeah, I watched the Spiffing Brit video on it and he managed to implement council communism, have Marx as a leader and have an immigration-driven population of like a million people on the literal birdshit-covered icerock known as Jan Mayen
Man he really took the death of the queen hard didn't he
woah that "vortex street" from the volcano is so fuckin cool