Oh no, an angry muscular guy with no lips, that's so fucked up :scared: Bonus points if they look like they're in the middle of undergoing some kind of extensive oral surgery or have knives for hands or whatever
I think Outlast was mostly decent for a post-Amnesia horror game hiding simulator but it's a poster boy for everything I find tiresome about the plots and design of by the numbers horror games.
Oh no, unethical medical experiments that turn humans into cenobites. I'm mildly interested in Tormented Souls because it's a throwback fixed camera angle survival horror game but by god does everything about it, including the name, look as generic as you can get
Silent Hill Downpour had a strong atmosphere in some parts and good environmental design, which goes a long way towards making a game scary, which the series hasn't been since 4. However, the enemy design suffered from this issue, in addition to a combat experience that failed to be tense, and it absolutely killed the horror. Nothing even approaching the dread of opening a new door and immediately getting blasted with harsh noise, pounding ambience, radio static and monster noises in 2 and 3.
Downpour was one of the games I was thinking about while typing this, lol