Oh no, an angry muscular guy with no lips, that's so fucked up :scared: Bonus points if they look like they're in the middle of undergoing some kind of extensive oral surgery or have knives for hands or whatever

I think Outlast was mostly decent for a post-Amnesia horror game hiding simulator but it's a poster boy for everything I find tiresome about the plots and design of by the numbers horror games.

Oh no, unethical medical experiments that turn humans into cenobites. I'm mildly interested in Tormented Souls because it's a throwback fixed camera angle survival horror game but by god does everything about it, including the name, look as generic as you can get

  • Dirt_Owl [comrade/them, they/them]
    ·
    2 years ago

    Absolutely. For some reason, the horror genre sucks at making monsters.

    Bald humans are not scary, and neither are little girls for that matter.

    • ssjmarx [he/him]
      ·
      2 years ago

      Stanley Kubrick making little kids scary :sicko-yes:

      Hack horror directors running that idea into the ground for fifty years :sicko-wistful:

  • MC_Kublai [none/use name]
    ·
    2 years ago

    Silent Hill Downpour had a strong atmosphere in some parts and good environmental design, which goes a long way towards making a game scary, which the series hasn't been since 4. However, the enemy design suffered from this issue, in addition to a combat experience that failed to be tense, and it absolutely killed the horror. Nothing even approaching the dread of opening a new door and immediately getting blasted with harsh noise, pounding ambience, radio static and monster noises in 2 and 3.

  • UlyssesT [he/him]
    ·
    2 years ago

    The only truly scary part for me in Outlast was the TV room where everyone there was hunched forward staring at static... and that's it. They don't react to the player's presence, and it's a well done creepy moment.

    Well, a second one was the guy that keeps whispering into the player's ear without doing anything else. :sus-torment:

  • Evilsandwichman [none/use name]
    ·
    2 years ago

    Guessing you just played Callisto protocol?

    I haven't finished the game, only got 2 hours in so far, but the monster designs so far look like they're inspired by outlast 1. The 'creatures' just look like bloated people; and as far as I can currently tell, the villain seems to be a mad scientist. I was expecting more and have been majorly disappointed.

    Also so far the atmosphere has been...unimpressive. I tried playing the game with the lights off to get maximum fear but....nothing. I'm hoping for more beyond the first two hours, but the game itself is apparently between 8-12 hours long anyway. The first dead space was more captivating in its first 20 minutes than Callisto protocol has been in the first 2 hours.

    • doublepepperoni [none/use name]
      hexagon
      ·
      2 years ago

      I haven't played it but was disappointed by the monster designs I saw. Dead Space's undead creatures came in all kinds of sizes and had all manner of weird fucked up shapes

  • UlyssesT [he/him]
    ·
    edit-2
    2 years ago

    I agree, and I want to add that I find no "horror" in "eccentric genius serial killer is ten steps ahead of us and we're all just playing his game" cliches. It's easy to write omniscient killers: they just know what the writer already knows.

    I also find no "horror" in most modern :libertarian-approaching: takes on zombie scenarios, except for the horror of what chuds would do if they had a gun and no one to stop them. :scared-fash:

  • throwaway69 [none/use name]
    ·
    2 years ago

    I totally enjoyed the outlast series both for the gameplay AND plot design as well. Outlast 1 DLC was Edward Snowden simulator, while Outlast 2 the villain was clearly Alex Jones and Fox News. Outlast 3 trailer was even more based, the plot was straight out about MKUltra.

        • doublepepperoni [none/use name]
          hexagon
          ·
          2 years ago

          I don't think Nemesis is the progenitor of this type of monster (he himself is also based on the Tyrants from Resident Evils 1 and 2.) They are an old trope though- the PS2 game The Suffering is filled with exactly this sort of rabid, undead BDSM gimp character design:

          https://ps2media.ign.com/ps2/image/article/637/637531/the-suffering-ties-that-bind-20050728050520008.jpg

          https://static.wikia.nocookie.net/thesuffering/images/5/52/Carnate_Torques_inner_Beast.jpg/revision/latest?cb=20071012073152

          https://www.cheatcc.com/imagesps2c/thesuffering2_00.jpg

          http://1.bp.blogspot.com/-Z8BFih44r8I/VCXirwop2eI/AAAAAAAACzc/afL1VVbETog/s1600/Suff2.jpg

  • The_Dawn [fae/faer, des/pair]
    ·
    2 years ago

    I couldn't play it cuz I saw a livestream of someone playing it and the plot of that mission seemed incredibly trans misogynistic. Basically Crazy Doctor Doing Bottom Surgery On Unconsenting Men Trying To Make His Perfect GF. Would love to know if that wasn't as bad as it seemed somehow.