I'd get rid of the mechanic of getting unnecessary doubles. Specifically with randomized drops/rewards. I play Animal Crossing as a part of my daily ritual sometimes. I'd check for new recipes, get duplicates, and stop playing for the day. It's just not fun to reduce a game to work like that.
I don't think that there shouldn't be any chance or grind involved, but I think an invisible coding quirk that makes a new or desired item inevitably drop would go to reduce some stress.
I think sometimes grinds like that can really mess up people who can just dive into games or have that compulsive desire to get 100% completion.
Shinespark from metroid is available in every game where it wouldn't specifically break the game so that I don't get bored and die every time I try to play an rpg or farming game.
That's the speed boosting sequence breaking? You'd want to get through boring sections of a game?
it's not a sequence break, it's a literal mechanic of the games. It's often used for sequence breaks, but is 100% a natural part of the game. When you run in a straight line for a while, you start to run blindingly fast. I want to be able to move really fast in those games because I hate how the characters always walk slowly everywhere.
Shinespark is the thing where you crouch to store the Speed Booster dash and then launch yourself like a rocket.
Like I do get what you're talking about, but I'm also cackling at the image of blasting headfirst through the roof in Stardew Valley or whatever
That's so true actually. It's wild thinking about how slow walking animations are.
yeah. Honestly just make everything faster in those games. Give me a speed slider I can put to maximum.
Pokemon Stadium for the Nintendo 64 unlocked speed mode for the original Gameboy games and it was one of the coolest features I've ever seen in a game. It just let you play the game faster.
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