A lot of good games are made under the shadow of capitalism and it's weird to think about sometimes.
Like the whole concept of coin-operated arcade games. The extra life and continue mechanics seen in console games came from a cash incentive to make the player lose.
Or the fact that RPGs almost always charge the player for items. I'm not saying that it doesn't make sense as a mechanic, but I always wondered why people weren't given more healing potions.
The way IP laws work, I'm really curious how games would change once those are gone.
One way I see games changing with the destruction of capitalism:
I think online multiplayer games would be a lot more bearable. There wouldn't be the stratification between people who could afford putting more time or resources into a game and those who can't. Microtransactions and addictive gameplay mechanics wouldn't exist.
I like to think back to games before the onset of monetization (early Quake multiplayer games for instance). Even OG Halo 2 and Halo 3 were great in how players in regular matches started on level equipment load outs and then had to compete in always predetermined areas for weapons (meaning once you knew where the sniper spawned you could go and fight for it). Player customization was also nice in that one could color their armor and unlocks were connected more to playing the game or doing interesting challenges.
Xonotic is great for this, provided you can supply a full server of players, otherwise you'll be up against the 100 odd people who frequently play it and are insanely adept.
Gonna have to add it to my list of games to check out, the screenshots look pretty sweet
The movement and the weapons are actually perfect, and there is great variety. Some weps share ammo types. Sometimes I just hang out in the rocket jump race servers to relax. Also everyone is really nice.